GeometriX's Recent Forum Activity

  • Audacity is great. I even prefer it over Adobe Audition for simple editing. I recommend finding free sfx around the net, and then just play around with them until they sound how you want.

  • Yeah, the process isn't very well documented. You need to copy the exported zip file directly to the root of your device's system drive (not so card). It'll then show up in your My CocoonJS list in the CJS launcher.

  • I contacted them recently about this and was told that I could remove the splash screen permanently from all my games for a once-off fee of $1000. Otherwise, we need to wait until they eventually figure out their premium pricing plan (it's still in the works apparently), and then there'll be an option to do so for hopefully a more reasonable price.

  • You're talking about two distinctly different concepts here: 9patch objects don't actually scale, they just collect together a number of smaller sprites in a particular arrangement to create the impression of scaling. It's tiling more than anything.

    If you want Spritefont objects to look crisp when they're large, it's better to "render" the font at a higher size initially, and then scale it down as necessary in the layout view or at runtime.

  • So you want to be able to see where the object is placed according to its layer's parallax setting, but you don't want the object to appear in a way that's offset from where you placed it?

  • Select the layer, go to the properties pane on the left side of the screen, and change "Parallax in editor" to "No".

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  • Hah, very cool! I can imagine a few game mechanics that could work well with this kind of presentation.

  • It is very strange because my older compiled game Firewall ( GeometriX can you try that too please? Thank you so much ) using 1.4.7 awhile ago never crashed on S2/S3. But now that I recompiled it, again, using 1.4.7 I hope its not crashing. If it is, then its definitely a cloud compiler issue that isn't restricted to 2.0.1.

    Firewall is working fine. Must be the cloud compiler :/

  • , I have a GS3. Just downloaded your game and tried to run it. After the Ludei splash screen, it crashes out completely and gives me the error "Unfortunately, Star Nomad has stopped."

    EDIT: Tried to run it again and now it just hangs at the splash screen. After a while (about 30 seconds), it boots me out with not even an error message.

  • An outline effect isn't included with C2 out of the box, but you can download one made by R0J0hound here.

  • Bought it with barely a moment's hesitation. Even though I have no immediate use for it, coming from a 3D animation background means that this is instantly exciting tech, and I want to support it. Definitely keep up the excellent work, and I can't wait to see what new features are added over time!

  • Aphrodite, ooh, that's very interesting. Thanks for doing such a conclusive test. Now that I think about it, I'm sure that inconsistency has caused me problems in the past!

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GeometriX

Member since 23 Aug, 2012

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