Yup, I posted this on their HTML5 blog: http://blog.ludei.com/cocoonjs-and-cons ... 4-edition/
"Figured out why it was crashing on a lot Samsung devices, it’s due to SIGILL (missed it in the release notes for v2.0.1), as I’ve recently switched to the new compiler version. Was using 1.4.7 before.
LUDEI, you guys need to halt 2.0.1 as an option in your compiler, it doesn’t just crash on Samsung Tab (which is the bulk of the Android market) but also other Samsung phones with the same CPU, such as S2/S3 and even Note.
Make it clearer in the release note when the bug is THAT significant or heck, don’t release it. "
It's my fault for not reading their entire release notes, I tested 2.0.1 on my own devices (S4 and other brands) and it was fine, so I launched my Star Nomad game on Android.. and then get user crash reports coming in for S2 and S3. S2 i can understand its old but S3? Come on man that thing is still very powerful. Not only that, but the same Samsung CPU/GPU combo is used on their Tablets & Phones and lots of variation in models. There is a LOT of samsung stuff out there, for such a fatal bug to happen and released...
ps. Does anyone have a Samsung S3? I cannot access one right now for testing, but I have updated my game with 1.4.7 I want to know if its still crashing.. is so its probably something on their cloud compiler end and not just 2.0.1.
Start Nomad on Google Store: https://play.google.com/store/apps/deta ... omad&hl=en