Blinx123's Recent Forum Activity

  • Granted, it's still missing some automation. But the easiest thing you could do is create a batch script of some sorts, name it "updater.bat" and tell it to download and repack the content each time someone is launching that "updater.bat".

  • Meh. Totally forgot about Ubuntu Phone for ARM.

    You'd have to look into compiling Node Webkit yourself for this, I guess.

    Since Node Webkit's Github account lacks any concrete instructions on how to do this, you might want to take a look at Chromium for Linux ARM build instructions (Node Webkit and Chromium are, essentially, both using the same build process).

    code.google.com/p/chromium/wiki/LinuxChromiumArm

  • Yea. The only way to get this possibly working would be with the help of some symlinks (or perhaps simply hidding the files would suffice?).

    Anyways. Of all the files you listed, nw.pak and icudt.dll are the only absolutely manadatory ones (well. nw.pak is. I haven't yet tried without icudt.dll, but since it's a networking library, one might even exclude that one as well).

    dxwebsetup.exe can be placed into a different folder (most studios place them into a folder called setup or install or extras or something to that avail).

    ffmpegsumo.dll is used for <audio> and <video> tags, so you only need them for apps using the audio/video capabilities of the browser (to be fair, most games probably need the audio tag, at the very least)

    libEGL.dll and libGLESv2.dll are used for WebGL and GPU acceleration

    D3DCompiler_43.dll and d3dx9_43.dll are used for the compatibility layer (to make sure that WebGL games run on non-WebGL compliant hardware).

  • If you plan on getting rid of that extra blue box next to your image, Open your image in Image Editor, and simply press the Crop button... It's that simple.

    It actually wasn't "that" simple.

    The extra blue box wasn't physically there, you see.

    It was rather a graphical glitch that manifested itself in this weird blue box and, some times, extremely off coordinates.

    Anyways. I got rid of this ages ago, hacking some AMD drivers.

  • Having tested the PS Vita browser myself, I can only say that it sucks. It's just as bad as the Nintendo Wii U browser (it's really just the bare basic Webkit with only a few extensions, if any).

    I honestly don't even know why anyone would want to develop an HTML5 game on PS Mobile though.

    Monodevelop is a great IDE and Sony put some serious work into the documentation of their libraries. The included examples basically make your game for you.

    The only downside to C# is the fact that doing Functional (Reactive) Programming is tough as nail*. But then, that's not something HTML5 developers would be used to anyways.

    *I'm still struggling to re-code any of the included examples to a purely functional approach, as I'm really opposed to the anti-modular/anti-parallel concept of classes

  • Ubuntu Phone is just a mobile flavour of Ubuntu Linux. Couldn't you simply write an app for Linux (Node-Webkit export will do just that) and run it on your Ubuntu Phone?

  • As our project gets closer and closer to production, my pal and me really begin to feel the need for a more controlled environment.

    We are already using folder listening ports and a script to build Node-Webkit executables from our HTML exports and commit the changes to our private SVN repository. However, the one thing that is still missing is a way to automatically schedule an HTML export every night.

    Is there any way to call a Construct 2 export from CMD or, better yet, Powershell?

  • Everyone looking for an easy to use CMS should look no further than Google Blogger. It's flexible, easy to use and integrates well with Google Webmaster Tools.

    It's only apparent downside is the lack of server side language support. This, however, can easily be circumvented through the use of a custom host + FTP + some knowledge of PHP or, better yet, Python. Another option would be Google's very own App Script, which works quite well with stuff like custom contact forms, maps or RSS feeds.

    Jax

    "site:sportstarscreenprinting.com.au" is all I had to put inside Google search to see that your site isn't even indexed. The use of the DIV element plugin probably wouldn't change that either. Construct2 (or any other pure JS/HTML5 approach, for that matter) really isn't meant for websites.

  • Quick question.

    Using Pode's HTML Pack, would I be able to construct/deconstruct iframes on the fly?

    Basically, I want to be able to choose several of my iframes from a pull down list but only ever display one at a time.

  • Small necro bump.

    Is there any way to build a Blackberry 10 app through the Ripple Emulator (Chrome Extension) yet?

    Exporting to plain HTML5, the localhost only seems to work inside Firefox and IE but not Google Chrome (it's giving me either a black screen, a flawed app or an alert telling me that I'll have to upload the folder in order to make it workable).

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  • According to the Github repository for Node-Webkit, this is a known issue.

    The currently only way to get it working on Mac OSX version below 10.7 is to manually re-compile Node-Webkit on a 10.6 machine.

    github.com/rogerwang/node-webkit/issues/97

    github.com/rogerwang/node-webkit/issues/205

    github.com/rogerwang/node-webkit/issues/420

    Construct2's implementation was compiled under OS X 10.7.5, I think.

  • Nice plugin you got there.

    I was wondering, whether it was possible to rewrite the whole thing into a common .WAV support plugin for devices running WebOS.

    Given the nature of this plugin (using Microsoft exclusive stuff like window.external.notify) it would probably take quite a bit of work though.

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Blinx123

Member since 16 Aug, 2012

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