Silviu's Recent Forum Activity

  • Hello! I modified several things in my game related to some buttons (no deep functionality) and re-uploaded my game on Google Play. When I download the game on my phone the menu screen that is supposed to appear, is there for less then a second, then the screen gets all white. The game works just fine in the Preview mode. I tried to re-upload it on Google Play 3 times, but I get the same results. I use the same signing key and the same steps I have always used to upload it on Google Play. Does anyone know what could be the problem? Thank you!

  • I could never get the "On configuration Complete" to trigger as true even though the app ID has been set. I started using the "Is configured" event instead and it started triggering.

    Hello! Thank you for your reply. I did some debugging and indeed "On configuration Complete" was not triggering. I replace it with "Is configured" and this one is working. However, it seems that "Is banner loaded" is not triggering either. Was that working fine for you? Or how did you get around that?

  • Hello! Can someone who managed to introduce ads in the game please help me with this. It seems I can't make it work. When I try with MobileAdvet it either doesn't show anything or it shows the test ads, even if I unchecked the Test Mode box. If I use Enhance it works fine, but it messes up with Google Play services, which makes it equally useless. Using MobileAdvert my code is:

    (System) On start of layout -> (MobileAdvert) Create banner advert "banner" size: Smart portrait show: false

    (MobileAdvert) On configuration complete

    ...(MobileAdvert) is banner loaded -> (MobileAdvert) Show the current banner advert

    I am trying for more than 2 weeks and still can't make it work. Any advice would be greatly appreciated. Thank you!

  • Hello! I have just finished my first app and uploaded it on Google Play, but I am not sure how to make it popular. I read about buying installs and this thing called App Store optimization but I don’t know what should I choose or what to based my decision on. I am willing to invest up to 500$ for now. Can someone advice me on this? Thank you!

  • Hi.

    Have you looked into Enhance to integrate your ads?

    We can integrate admob or any other network in just minutes without having to worry about admobs SDK.

    Take a look at how Enhance can help you here : https://goo.gl/LUc3iD

    Once Enhance is ready to go, you'll never have to go back into your code!

    Hello! Thank you for this. Now ads work really well. However since I added Enhance, the Google Play features (Sing in and Leaderboard) don't work anymore. I don't get an error, but nothing happens when it should (e.g. when I request the leaderboard). How can i fix this and make both the ads and Google Play features work?

  • Hello! I downloaded Enhance to add a banner add, and it works really good for that. However, since I used that my Google Play login and leaderboard don't work anymore. I tried this with 2 games and get the same results. Does anyone know why is this the case? Thank you!

  • Anyone from Scirra/C3 support team? Please!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello! My ads don't get displayed in my game properly. The part of the code for ads is this:

    (System) On start of layout -> (MobileAdvert) Create banner advert "banner" size: Smart portrait show: false

    (MobileAdvert) On banner ready -> (MobileAdvert) Show the current banner advert

    I added my game on AdMob and used the app Id from there in my MobileAdvert object here and I unchecked the "Test mode" box. When I play the game I get the banner, but it says: "Nice job! You're displaying a 320x50 test ad from AdMob", instead of actual ads. Can someone tell me how to fix this and make it work? Thank you!

  • It is unclear what your "On game over" condition really is.

    It is possible that it is an event that triggers more than once, so the Flash is reset every tick of execution instead of only being applied once.

    Try to add the "System: Trigger once while true" condition to this event and see if it is better.

    If it does not help, then provide your actual .c3p (local copy) of your project (or try to reproduce the issue in a new c3p) so that others can investigate it properly.

    Thank you so much! You were right. It is working now.

  • Hello! I want to make my object blink at the end of the game, before the Game Over Sprite shows. I have this piece of code:

    when game over

    -> (object) Flash: Flash 0.1 on 0.1 off for 1.0 seconds

    -> (System) Set object speed to 1

    -> (System) Wait 1.0 seconds

    -> (GameOver) Set Visible

    So my object has the Flash behavior and it should stop and blink for 1 second. However it seems that this is not working. The object disappears completely. I made the Game Over sprite transparent and I noticed that it actually starts blinking after that 1 second pass (so basically right after the Game Over sprite covers it), even if that action is in my code before the "Wait 1.0 seconds". Can someone tell me how to make it work the way I want? Thank you!

  • Have you exported using r96?

    When I open Construct 3, they tell me: "A new beta version of Construct 3 is available! You are using r94.2, and r96 is ready to use". I clicked Update and then import and open my project normally. Would this be enough for the update to take place? It is a bit weird however, as it asks me if I want to update every time I open Construct 3, so it seems like my choice doesn't get saved once I exit C3?

  • I think the issue is probably that your using your package identifier for your game id. Game id is badly named, most of the time it will be the same as your application id. It should look like 12345678987. This will be preventing you from logging in, and the other methods will fail if your are not logged in.

    I've changed the name of it for the next release to "Application ID (android)" which will hopefully make it a little more obvious for people.

    Thank you so much for this, now the automatic login seems to work. However the leaderboard is still not working. I tried to debug it a bit and I have 2 Text fields that should tell me if the submission and retrieval of score works. This is the code that I added:

    (Google Play) On score submit success -> (CheckLeaderboard) Set text to "Check Leaderboard: 1"

    (Google Play) On score submit fail -> (CheckLeaderboard) Set text to "Check Leaderboard: 0"

    (Google Play) On hi-score request success -> (CheckReceived) Set text to "Check Received: 1"

    (Google Play) On hi-score request fail -> (CheckReceived) Set text to "Check Received: 0"

    If my understanding of the Google Play object is correct, I should get a 1 if the score is sent to the leaderboard and if I receive it back when I click the button to do so (right?). I re-uploaded the game on Google Play with all these modifications, and when I click the button to submit the score or retrieve a hi-score, it actually puts a 1 in my text boxes, which I guess it means it is working. However, nothing shows inside the game (I expected to see an actual leaderboard list, with all the scores I submitted, in order). Also when I check the leaderboard in my Google Play console I can't find any score there. Do you know why this might be the case and how can I fix it? Thank you!

Silviu's avatar

Silviu

Member since 5 Jul, 2016

None one is following Silviu yet!

Trophy Case

  • 8-Year Club
  • Email Verified

Progress

9/44
How to earn trophies