Gamefreaks1234's Recent Forum Activity

  • Hello all,

    I've recently been working on a huge project in a different engine, which you can find more details in my sig. Unfortunately i've run out of steam with that project. It does what its supposed to do but it's not hugely fun. Inspiration has dried up for now.

    So recently i jumped back onto construct 2 and have already started my next project. I'd rather not share my ideas publicly at this stage.

    My past works with construct 2:

    Stickman vietnam,

    Unfortunately i'm no longer hosting this but here's a video. Was a short game that started out as my own stress test for html5.

    Subscribe to Construct videos now

    Fruit Salad Slice,

    A game made in 2 weeks to test android. Could have turned out really good with more work. Either way it now has over 7000 downloads.

    https://play.google.com/store/apps/deta ... SaladSlice

    I can not guarantee there will be money made from this partnership. The reality is, you get out what you put in. This will be a good opportunity for someone who is willing to work on a project to have their art featured in a game, wants comes after is a bonus.

    If your interested, send me a PM.

    Cheers

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  • You probably should elaborate on the "payout". Few more details and i might be interested.

  • i'd like to make a game with your graphics. I'm not sure if the direction of starting your own site and specifically making only 2 player games is the best way to go about it. How do you plan on marketing your website? SEO is not easy and these days you may regret even attempting to try if you've not done it before. I've had 7 years of experience in ranking websites and many failures. If you would like to hear me out a bit more send me a pm.

    cheers

  • I just smash my head against the keyboard and hope something comes out. Usually it does...

  • The style of the art is defiantly different. I would suggest getting a video out as at the moment i'm confused to how it all works. Also a demo version is also a good way to go.

  • Love the art, would like to see the art used in a different style of game though.

  • This game is great! Seriously well done to everyone who worked on it! Really enjoyed playing it!

  • The art is fantastic! The idea is different. Not a lot more I can say really but great job. Hope to see more like this!

  • Very good, really like the way the tanks control. Some suggestions though, you could make it team play. So you have tanks on your side as well. Also maybe a secondary gun like a machine gun? Either way I like what you have so far! Well done!

  • Don't forget html5 game arcade HTML5er. It's new but I'm the developer behind it so you can ask me any questions about it.

  • They are not the best, but they seem to be the best for this situation. By integrating ad's from other networks such as adsense would be against adsense's policy. Remember these ad's are for the developers to earn from their hard work. Adsense doesn't allow for multiple accounts to be earning from the same website. Other ad networks which are less lenient are also less well known so the fill rates are not always so good and in a lot of cases they ask for tax information. As well as a lot more information. Adf.ly on the other hand only ask for an email and password.

    remember the idea is an arcade you earn 100% from your game. Actually if it wasn't for adf.ly and their lenient approach, the idea wouldn't have worked.

    If things go well we can look into different ways to monetize the games. At the moment though a 5 second wait to play a game isn't bad. Also you are only prompted with the ad's when you go to play a game, the rest of the site hasn't any. So searching through looking for a game is uninterrupted.

    As a final note, any ad blockers that try to get around the adf.ly ad's won't actually be able to play the game. You won't ever be able to access any game's page's until you view the ad first. This makes's sure every player contributes to the developers earnings.

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Gamefreaks1234

Member since 13 Aug, 2012

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