cjuliao's Recent Forum Activity

  • nimos100

    THANKS AGAIN!

    you were right.

    ok. i *THINK i fixed the capx link above, let me know if you still have any issues.

    heres the capx again just in case:

    http://caito.coffeecup.com/capx/newts_bag-it_wip.capx

    tks in advance!

    Carlos

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  • Sweet game, haven't tested all the bugs you posted, but the last one im 99% certain is due to an imagepoint that have been moved by mistake.

    nimos100

    SPOT ON! you were RIGHT nimos!

    JUST fixed it! MANY MANY thanks for that.

    any guesses on the audio glitches?

  • wow, thanks for the quick reply! and for your kind words on my project.

    I'll check on the image point. That hadnt even occured to me.

    Perhaps I inadvertantly moved it on a frame or something.

    I'll check & get back to you on that.

    many THANKS again. Your feedback is immensly appreciated!

    This community is AWESOME!

  • Hi everyone,

    I am a graphics artist & animator newly turned game developer thanks to the team at Scirra!

    a HUGE thank you to Scirra & their team for making it possible for people like me to get in on the fun of game development!

    Game w BUGS:

    http://caito.coffeecup.com/newt_bugs/index.html

    Game w current FIXES: (thanks to help here on the forum)

    http://caito.coffeecup.com/newt/index.html

    & CAPX file:

    http://caito.coffeecup.com/capx/newts_bag-it_wip.capx

    Anyhow, I finished my first game last year for a client, which in turn was chock full of Bugs, Bugs, & MORE Bugs! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    It's an educational game for young children to learn the differences in food choices in their diets.

    Which is tied to an online cartoon series that should be out sometime this or next year.

    I learned an IMMENSE amount thanks to the active community here, & was able to sift out most of them on my own by searching & reading through the forums, but for there are several things that still evade my limited knowledge on how to fix them.

    So I am turning to the community for any/all help regarding my first venture into gaming

    in hopes that you can help me figure out where i went wrong

    BUGS- (there are several, but i'll limit it to just 3 for this forum)

    The biggest offenders are the audio glitches-

    1- AUDIO ECHOES

    When picking up the foods the audio bytes repeat themselves several times unintentionally,

    Im unsure how to limit this to just playing ONCE then not playing until another food is picked up.

    2- BACKGROUND MUSIC DOES NOT RESET

    The music plays endlessly, which is fine, but never resets itself for when the player goes back to the begining or Main Menu.

    3- ANIMATED GLITCH

    Theres a slight graphics glitch with one of the Newt characters during gameplay, the boy Newt (to the right) skips and transforms one of the frames of the animation and I cannot tell why. The frames in C2 are all in there & seem to be in their appropriate place, but during gameplay they make a sudden 'jump' when he is helping the player by nurturing them with positive reinforcement when making a 'good' move. I tried my best to sync the sound to the animation as well, and can only figure that perhaps having to play both of these at the same time might be the culprit? But i really dont know.

    anyhow- thats it for the bugs, so on to:

    WORKFLOW & BEST PRACTICES-

    In general, if there is any constructive criticism or tips on my setup i would GREATLY appreciate it.

    As this is my first ever video game,

    Im positive there are MUCH better ways of setting up the game logic, but as a newbie,

    I am unaware of what the 'best practices' might be.

    The community here has been a HUGE help, and I tried to be as organised as i could, using FAMILIES and grouping together objects & instances as well as labeling the Event Sheet and keeping it as sparse as I could with my limited knowledge were capable of.

    but PLEASE FEEL FREE to point out any mistakes I have made, OBVIOUS or NOT OBVIOUS

    so that i may have the opportunity of becoming a better game developer.

    many thanks in advance for any help that can be thrown my way!!!

    and again a HUGE thankyou to Ashley & his team at Scirra

    You guys are AWESOME !!!

  • A single .exe would be awesome for client's sake as well.

    when Im delivering a product in this method,

    the client is less confused without having to sift through the other files to find the executable.

  • is there any further development in this area?

    how does one implement DLC into your game?

  • hey GREAT JOB!

    and it runs SMOOOOTH on ios.

    any tricks you needed to pull to get C2 to run so smoothly?

    ive heard nothing but horror stories regarding porting to iphone/ipad

    could you kindly share your best practices for exportation to ios?

    suggestions, pitfalls to avoid>?

  • theubie

    man, thanks so much for your time & consideration!

    you make it sound so easy, i *kinda followed you,

    but got lost at the ajax call part.

    Im an animator, and am finishing my first game with construct.

    its been a great learning experience & highly rewarding to be able to build my own game from scratch

    but when it gets that technical, im kind of lost.

    would you be interested in a small job?

    I have a small budget,

    and if your willing,

    I would be happy to pay.

    if so, please contact me at:

    cjuliaojmp@gmail.com

    essentially,

    if you could help me with building just a basic framework & .capx,

    for me to build the game on top of.

    Please let me know if you would be interested

    and we can discuss the details further if you'd like.

    Im also available most of the time on skype:

    cjuliao.skype

    many thanks again & best regards,

    Carlos

  • Hi everyone,

    Ive searched the forums for several hours and have found a couple useful tips on piecing together what I am trying to do,

    but am going nuts to figure out the best way to do this

    or if its even at all possible.

    Im basically trying to take a simple layout do the following:

    1- have a textbox accept user text and a name

       (in this case an email and the name of the person its sent to)

    2- have it send the game to the email set by the textbox

       with the name of the person as a text set in the game

    essentially, what I am after,

    is like an over glorified e-card

    in which the person enters the name of the person's email, their name, & their own email, so that both receive notification of the "personalized" game sent, or perhaps a link to the site with the "personalized" game for the recipient. Kind of giving a game as a gift with the recipients name embedded in their gift.

    also, if I have the game residing on a site,

    how can that text string be stored so that when the user receives it,

    it displays his/her name specifically?

    i hope i didnt make my request for help on this too confusing,

    but im totally lost on how to accomplish this.

    many thanks in advance for any and all help

    & kind regards,

    Carlos

  • it WORKED! whoohoo!! (�?�)

    many thanks again

    for those who may be running into the same issues

    heres the sequence of what worked for me:

    1. Create New Layouts in the Project you want to merge into.

    These will be your duplicate layouts from the project your merging from

    (i was unsuccessful with simply dragging them over from one project to the other)

    2. copy/paste your objects FROM the LAYOUTS FIRST as Ashley indicated.

    3. be sure to create objects like mouse, audio, as well as sounds & music (they cannnot be copied by simply selecting the objects from the Layout)

    3. Create New Event Sheets in the project you want to copy over to.

    4. copy/paste the events to the NEW event sheets you just created.

    5. cross your fingers & RUN your new Layouts/Events.

  • awesome.

    THANKS SO MUCH Ashley

    I'll give it a go

    btw...INCREDIBLE software

    I recently came upon your software and am making my very first game

    I do animation for a living

    & had no idea that this level of user-friendliness for making games existed.

    It is so exciting to have a tool friendly enough for us non-coders! (�?�)

    That coupled with great support

    and the awesome user community you have fostered here

    Im continually wowed by C2's future potential

    my humble & sincerest thank-you's to you & your team

  • anyone figure out how to do this?

    Ive been trying to do the same thing

    but have not been successful as of yet

    any and all help would be greatly appreciate

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cjuliao

Member since 6 Aug, 2012

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