Hi everyone,
I am a graphics artist & animator newly turned game developer thanks to the team at Scirra!
a HUGE thank you to Scirra & their team for making it possible for people like me to get in on the fun of game development!
Game w BUGS:
http://caito.coffeecup.com/newt_bugs/index.html
Game w current FIXES: (thanks to help here on the forum)
http://caito.coffeecup.com/newt/index.html
& CAPX file:
http://caito.coffeecup.com/capx/newts_bag-it_wip.capx
Anyhow, I finished my first game last year for a client, which in turn was chock full of Bugs, Bugs, & MORE Bugs! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
It's an educational game for young children to learn the differences in food choices in their diets.
Which is tied to an online cartoon series that should be out sometime this or next year.
I learned an IMMENSE amount thanks to the active community here, & was able to sift out most of them on my own by searching & reading through the forums, but for there are several things that still evade my limited knowledge on how to fix them.
So I am turning to the community for any/all help regarding my first venture into gaming
in hopes that you can help me figure out where i went wrong
BUGS- (there are several, but i'll limit it to just 3 for this forum)
The biggest offenders are the audio glitches-
1- AUDIO ECHOES
When picking up the foods the audio bytes repeat themselves several times unintentionally,
Im unsure how to limit this to just playing ONCE then not playing until another food is picked up.
2- BACKGROUND MUSIC DOES NOT RESET
The music plays endlessly, which is fine, but never resets itself for when the player goes back to the begining or Main Menu.
3- ANIMATED GLITCH
Theres a slight graphics glitch with one of the Newt characters during gameplay, the boy Newt (to the right) skips and transforms one of the frames of the animation and I cannot tell why. The frames in C2 are all in there & seem to be in their appropriate place, but during gameplay they make a sudden 'jump' when he is helping the player by nurturing them with positive reinforcement when making a 'good' move. I tried my best to sync the sound to the animation as well, and can only figure that perhaps having to play both of these at the same time might be the culprit? But i really dont know.
anyhow- thats it for the bugs, so on to:
WORKFLOW & BEST PRACTICES-
In general, if there is any constructive criticism or tips on my setup i would GREATLY appreciate it.
As this is my first ever video game,
Im positive there are MUCH better ways of setting up the game logic, but as a newbie,
I am unaware of what the 'best practices' might be.
The community here has been a HUGE help, and I tried to be as organised as i could, using FAMILIES and grouping together objects & instances as well as labeling the Event Sheet and keeping it as sparse as I could with my limited knowledge were capable of.
but PLEASE FEEL FREE to point out any mistakes I have made, OBVIOUS or NOT OBVIOUS
so that i may have the opportunity of becoming a better game developer.
many thanks in advance for any help that can be thrown my way!!!
and again a HUGE thankyou to Ashley & his team at Scirra
You guys are AWESOME !!!