cjuliao's Recent Forum Activity

  • PLEASE help

    I have tried everything to get this seemingly simple mechanic to work with no success

    At first i tried to set Global Variables for MUSIC and FX

    in which i could tie to each Audio's set.volume parameter to be controlled by slider

    when i couldnt get that to work, i decided to just try a simple attach slider to the volume of a specific audio file playing directly, and STILL no success

    I can seem to figure this out whatever i do

    Any help will be GREATLY appreciated

    My utlimate goal is to have 2 sliders using C2s built-in slider behavior tied directly to the audio volume variables set, but if that isnt possible, even events calling out for each specific sounds would be fine, as im not using many in my game.

    i initially searched the forums and found several older posts regarding this situation, but every example capx and links are broken, so im unable to get any help with existing past posts

    thank you in advance for any and all help.

    capx:

    http://caito.coffeecup.com/temp/musicfxslider_v3.capx

    Tagged:

  • Thank you so much InvaderXYZ for your help!

    its GREATLY appreciated, as i found the runaway behavior so much easier to get results with than pathfinder.

    Although Im happy to see C3 seems to have improved quite a bit since C2 days :)

    Thank you again and many kind regards,

    CJuliao

  • additionaly, if there is a better alternative. im open to that as well. many thanks again in advance :)

  • hi all,

    long time user and c2/c3 fan

    im currently looking for the runaway addon,

    but since its been awhile, is this behaviour still available?

    i have both c2 & c3 now but i remember how useful this behavior was so i looked for it again

    but the page is empty, any chance anyone could re-upload?

    or send an active link?

    many thanks in advance!

    Tagged:

  • thanks much !

  • I have run into this issue myself.

    Would be great feature, as sometimes things pile up along the way unintentionally

    +1 to your suggestion

  • By the way, if it's possible for all three to be on screen at the same time, don't forget adding an event to stop the loop when that happens, or you'd have an endless loop..

    Regarding the STOP LOOP do you mean like this?

    (as it seems to work without it)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I guess something like this should work:

    ... Also you should probably put the move along path in a seperate event "on path found"

    LittleStain

    Thanks so much!

    That totally did the trick

    Heres what i came up with based on your help:

  • I guess something like this should work:

    Also you should probably put the move along path in a seperate event "on path found"

    LittleStain thanks so much!

    gonna give this a go

  • Thanks for the feedback blackhornet

    I was going nuts trying to figure that one out

    I tried the other method mentioned but without much luck

    anything I could be doing wrong?

    capx:

    https://drive.google.com/file/d/0B6wEKR8eqR4NMWgyQWF2bkJPUjQ/view?usp=sharing

  • blackhornet

    Thanks for the feedback blackhornet

    I was going nuts trying to figure that one out

    I tried the other method mentioned but without much luck

    anything I could be doing wrong?

    capx:

    https://drive.google.com/file/d/0B6wEKR8eqR4NMWgyQWF2bkJPUjQ/view?usp=sharing

  • blackhornet

    Thanks for the feedback blackhornet

    I was going nuts trying to figure that one out

    I tried the other method mentioned but without much luck

    anything I could be doing wrong?

cjuliao's avatar

cjuliao

Member since 6 Aug, 2012

Twitter
cjuliao has 1 followers

Trophy Case

  • 12-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies