3030's Recent Forum Activity

  • we started a trend!

    http://indiemegabooth.com/project/cosmochoria/

    Make Planet Solid

    Set Player.Platform.angle of gravity to angle(Player.X,Player.Y,Planet.X,Planet.Y)

    Seriously tho don't do it. It's the worst type of game ever.

  • andreyin blackhornet - thanks dudes

  • MrGoatsnake Heyyo, great looking tutorial, but all the images and links associated are currently broken links. Any chance it can be updated?

  • andreyin - any chance the code from blackhornet is posted on the forum? I couldnt find anything.. Thanks!

  • Hey Noncentz705 - great plugin, im using it for the tutorial notifications in Cosmochoria and it really makes it look nice! Was curious - is it possible to modify the plugin to also allow the use of in-game sprites or even reference the "Files" that are uploaded to a project to avoid having to connect to the web to DL the image? Im worried about someone not having Net access when they play, then the notification wouldnt get a cool image which helps a lot in getting the point across.

    THanks again! Youre in the credits because of this haha.

  • you could try wrapping the high score call in an int() function which turns it back into a number..

    int(HighScore) or int(WebStorage.LocalValue(HighScore) should convert it into a proper number if it's thinking it's a string.

  • time to clean up haha

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  • Yeah i use functions all over the place, but it was always for triggered stuff like.... hard to explain... like 'doing stuff on an action' type stuff. i didnt really think to use them in situations where they're checked every tick.. for some reason i thought that would be inefficient haha. im a lil embarrassed by it, of course.

  • You did it. you blew my mind. i never once thought i could/should call a function every tick like that. seems dumb now that i realize it... its doing what i was already doing every tick...

    thanks man.

  • Use functions. With return value. That way you only code once and can call/use that function(code) all over the place.

    I thought the problem with functions in this case is they don't continually run. so where i want the layers to fade into one another, a function cant do that (am i wrong) because it just 'starts' to set the opacity of the layer, then stops after the first tick.

    Hoping for some genius wisdom to cause a paradigm shift in my thinking tho. Ive tried functions and just couldnt get it working as i need here.

  • <img src="{SMILIES_PATH}/icon_idea.gif" alt=":idea:" title="Idea"> I came up with a way that lets me have fading layers and sprites of the same type setup across the different layers and have my mouse properly tell me which one is active, limited by which one is currently visible.

    CAPX : http://d.pr/f/uTA7/2HMUdXCi

    My question is... am I doing this in a bad way? Is there a better way I can do it? Is there a cleaner way I can do it? This is just a test version to show you how im doing it, but if I am going to go ahead with this in my actual code, it's going to be a LOT of garbagey stuff I feel like there must be a way more efficient way to get the same results?

    Would madly appreciate any help, if you have any time to check.

    Thank you!

    Nate

  • Thanks Gianmichele! I agree, there are some optimizations they really NEED to do to the NWF. Not much I can say past that, unfortunately.

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3030

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