3030's Recent Forum Activity

  • the consoles should not matter for performance issues since they have a different way of working then PC's, they are not using as much resources as a computer (GPU CARDS , CPU POWER , RAM power) they have their own necessities, if its ported to console i wouldn't doubt that the game will run flawless. as for html5 support, Nintendo has a custom plugin for c2 , available only when u are registered and contact Ashley on Nintendo forum.

    I was actually speaking specifically from experience in trying to port Cosmochoria to Wii U. It did not run well on the Wii U dev kit, even after lots and lots and lots of optimizations. The question is not whether the console has the hardware capabilities, it's all down to the simple question of how well it supports & optimizes javascript/html5. We're not dealing with some kind of console native code running on the console here.

  • interresttinggg... so how does it work with recreate initial objects? i thought that recreated *everything* that was placed on the layout in the editor?

    good work looking into this!

  • you should try it and check it out! I'd totally appreciate knowing too, but its something you cant really be 100% sure of until you try it and compare.

    https://www.scirra.com/blog/ashley/18/a ... asurements

  • Youll probably want to use web storage / local storage to store the ID's of the items, then on layout start load the items in based on the ID's in the local storage variables. this has the added benefit of storing the items between sessions even if you completely close the game.

  • I'm sorry, Ashley. I was mistakenly thinking the screenshot / line numbers might actually say whether it was the cause of a plugin or it was a bug with in the core stuff. I didnt mean to waste any of your time, i just thought if you could discern something from a glance it would save a bunch of time on my end.

    Thanks.

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  • Happens on "Load" of a saved game of pretty much that exact scene.. ie.. save then a second or 2 later, load.

  • Ashley,

    How about this one?

    [quote:11lx31fo]if (this.changeAnimName.length)

    return cr.equals_nocase(this.changeAnimName, animname);

    else

    return cr.equals_nocase(this.cur_animation.name, animname);

    Could this still be related to a plugin? Just fumbling in the dark with this stuff, so just want to see if you know anything that will save me hours.

  • Cool, thanks Ashley - ill keep trial and erroring down the issue. Appreciate your response.

  • sorry thats so huge. screenshot app saves them as retina i guess. next one ill fix before ftping

  • rexrainbow already fixed that issue in the plugin, but now I have a couple other errors popping up that I can't seem to reproduce in a new file (not sure what aspect I need to simulate exactly to reproduce it).

    Ashley could you let me know if this error gives you any... 'clues' as to what is causing the error? I am trying to simulate a clean file so that it gives the error consistently but it seems even in my normal code it's inconsistent so Im not sure what aspect I need to be leaving in and what aspect i need to strip out to narrow down the issue.. Thanks so much!

  • Amazingly fast, thank you so much for your incredible support.

  • looks like memory usage would be your key concern. If you're focusing on desktop only and plan on never ever releasing a console port, go with C2. If you're even slightly interested in taking your game to consoles when it is complete, I recommend not going with C2 as it stands right now. NO consoles have good HTML5 support for larger games / games with a higher memory requirement at the moment. Unfortunately I feel this is true even for the Wii U.

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3030

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