Tobye's Recent Forum Activity

  • Heya,

    I noticed you can set the time scale on arrays, but there is no expression for for an array's timescale like there is for other objects.

    I've been messing around with time scales a lot lately, and the ability to reference the time scale of an array or give them the timer behaviour would make life a heck of a lot easier. Not just for playing around with time scales, but also for keeping timers going regardless of system time scale across multiple layouts.

    EDIT: Also it would be great if you could see object time scales in the debugger!

  • SgtConti - I think you would make every Scirra user exceedingly happy if you could manage this ^^ I can't help as coding is something I know little about (which is why I use C2 in the first place).

    But I do have a suggestion: the ability to set tournament lobbies. So for me to be able to set things such as what time it will start, what item they need their account to have in order to enter, how many rounds, knock-outs, and basically as many other conditions and details as possible. I'm not exactly sure how hard that would be, but just putting it out there in case it can be done!

  • thehen - Thanks for you efforts, it's nice to know it works!

  • thehen - Thanks for the offer! I just sent you a PM.

  • Ashley - I still get frequent crashes where the banner buttons all start going black and the event sheets go all funky. Some other window appears and disappears a few times in the centre of the screen (so fast the text is never visible) and then you can no longer select anything.

    I get it about 4-5 times a day, yet I know others who have never had this problem once.

  • Ashley - thanks for the confirmation! Being able to support handhelds without iPhone procedures or CocoonJS will make life a lot more fun indeed.

  • ArcadEd - Okay, thanks for the info, but it's all a bit much mucking around for me ^^ Plus I'm not very computer literate, all my games work has been QA and design and I have never even touched a mac. So I fear I would outlay that $800-odd and get stuck on some technical aspect I'm not able to deal with. Even the Android process took me a while to get used to.

    Thanks again anyway, and if anyone else happens by this who could help, I think you would get a decent number of takers over time.

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  • ArcadEd - I'm not exactly sure what the process is, but if you could state what accounts one needs to create, then they just give you the package from cocoon or whatever they use along with appStore descriptions, then you use their account with a temporary password to submit the game. Then notify them when/if it's approved and they can change their password back to something else and everyone's happy.

    You could work out some additional details maybe, like if $10 per test on a device, fee for successful application, reduced fee for failed etc. Since I haven't been through it before I don't know the specifics, but I haven't been through it because it's such a massive pain compared to Android.

  • Hey all,

    Recently I copied a layout XML from one project to another. In the project it was copied into, it was named 'Layout 2' instead of its former name, but it was definitely there as an exact duplicate.

    However I have tried this again with other layouts and nothing appears at all. I tried many different things, but it always ended up with nothing or a crash.

    So does anyone have any idea why this is? I don't know how it could be so simple (copy and paste) in one instance, but impossible in others.

  • Windwalker - Yeah I think that's currently the best solution. I was worried about, for instance, having the same object on multiple layers (in one of my games there's buildings that appear in background and foreground). But thinking about it you could just make a family for each object type (sprite, tiled background, etc.) and have them say 'is on layer' etc.

    So yeah, not so hard after all. Thanks for the thought!

  • I don't know how easy it would be to add to C2, but layer time scales would make life so much easier. You could do a whole bunch of slow motion and camera tricks very easily. With object time scale it's just too messy for a lot of things and adjusting the entire time scale messes up your timing.

    But even if it doesn't get included, has anyone found any nice clean solutions for this sort of thing? Say a character layer moving at 0.5, background at 2, effects at 1.5 and UI at 1? (and turning them all back and forth regularly depending on conditions)

  • I think it would be tops if someone would handle the application process for people for a fee. It's really such a hassle, I know appMobi used to offer a similar service for $100. Maybe ArcadEd would be interested?

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Tobye

Member since 27 Jul, 2012

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