Tobye's Recent Forum Activity

  • OlivierC I'm wondering how you went about the lighting? It's one of the few things left I haven't gotten into yet and I would like to see how it's done :)

    But yeah I agree the bulk of it is all pretty basic. I think the trickest part is how to handle text trees and cycles, because what looks good to start with can lead to hell if you get it wrong in just a tiny point. You really need to make sure it's super simple to implement and reliable.

  • Hey,

    I have been trying to get the wgt made on the IDE and am following the tutorial. But I get this message when I try to run it by pressing the blue arrow button:

    Initializing the environment for launching the package failed.

    error occurred at the below step.

    `step context handle`

    (Return Code:1005)web ide context - can't find 'target device'

    Cannot connect to a target

    Please start Emulator in Connection Explorer or check connected real device on your PC

    Any idea what's up sosensible ?

  • Yeah of course, as indicated by 'I use...' ;) You use trigger once, on collision or something like that. That depends on all your other conditions and what you want to do with it. For the second problem I have no idea sorry! I find it pretty annoying myself.

    If you use set size to go back to the original then yeah you could just set size to image height/width, but scale is slightly easier. And scale would be slightly easier than my method if it worked that way. I'm not saying scale is incredibly useful, but it does have a use and my method of scaling is super easy anyway.

  • I use set size to width: self.width*1.1, height: self.height*1.1 for stuff like that. Never had a problem with it so far. And in this case setting scale to a constant size is useful if you want to reset something to its original size after it has been through a number of alterations I guess.

  • Another issue with LOS is that it seems to only check for line of site to the object's origin. Is this the case or have I just done some silly stuff? It would be great if it could check for LOS with any part of the object. Otherwise you are still probably better off eventing it.

  • szymek

    "...and gives us the ability to have better local file management in addition to cloud." Here's hoping that's the fix I've been waiting for! The black screen issue was a problem in how they managed the memory of certain images.

    But yeah it looks all different now, I can't wait to give it a go and see how it fares.

  • szymek - They sent me an email when they took over and I tried it then. Is 'new' newer than that? Do you have a link to some info? I would really like for it to work, because other than that one fatal flaw it was a dream to use.

  • szymek - That's the old appMobi right? They seem great, except for the black screen your game will inevitably get. They told me they would soon fix the problem over a year ago I think it was now, and trying it just last month the issue is still there.

  • szymek - From what I can tell it's a silly idea to pin all your efforts on developing for Ouya, but that the main reason so many games fail to make any money is, well, they are phone games. I don't see why anyone is paying for a console then paying for a game when they could just have it everywhere on their phone instead. This may not be the case as I don't really have an good knowledge of the Ouya library, but from all the game you just listed - and every other game I've heard of on it - this is the case.

    So I reckon the only people who could make decent cash from it are people building for other targets (that involve more than a touch screen) and then porting that over. Maybe a really good fighter or something.

  • ArcadEd - this is great news! But any idea of how to monetise from it? I had used Clay.io in the past for IAP, but just wondering is there's a cleaner way.

  • arontwose - Yeah that's a good idea! Thanks. Also though, adding layers to all layouts can be a pain, so I usually always have at least 2 spare layers. It'd be nice to have an 'add layer to all layouts' option.

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  • Generally for anything that is across all layouts, like a HUD, you event their positions in instead of manually placing them.

    For example: at start of layout: create healthbar on layer "hud", viewportleft("hud"), viewporttop("hud")+25. Then just make sure that is in an event sheet common to all layouts and you're golden.

    One thing that can get really bad though is needing to alter a layer's name!

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Tobye

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