thehen's Recent Forum Activity

  • slegler I had a look and my tutorial hasn't been followed correctly. See Exporting the project.

    okay I just had a look through the code. Setting 'is trial' in the object properties in Construct 2 will enable testing trial mode. Simply change to false will allow you to test the full game. To ensure transactions complete successfully, test as a beta app?

  • Tylermon not at the moment I'm afraid. You're welcome to make any of these additions yourself if you like and I'll merge into the main release.

    Also worth keeping in mind I wasn't able to get this playing nice with Clay.io and CocoonJS. Essentially CocoonJS allows you to have a single webview for making async javascript calls. I can't see a way for clay and flurry to share one. If anyone has any ideas, let me know.

  • Hi guys,

    Not sure if the forum update has modified robots.txt or how the SEs index the forum, but I've noticed forum posts have started disappearing from the Google search results.

    Example search term:

    [quote:13heg5k0]site:scirra.com/forum windows phone

    Notice how there's a few straggling posts that look like they haven't been recently indexed, but other than that everything relevant has disappeared.

    This was my method of finding solutions to problems, and was must have been source of traffic for scirra.com?

  • what happens when you purchase from a trial in debug mode? If I recall correctly, debug mode simulates trial/IAP, whereas release is for submission so it works in a live environment (I'm not 100% though, I can't remember).

    slegler other people have added ads manually, though this plugin doesn't have support. It is forwards compatible with Windows Phone 8.1, though I'd recommend using the integrated universal app exporter.

  • Ah yes, I kind of lost track of the plugin. They've released a new SDK so I'll have to look into it.

  • untune that's brilliantly helpful, thanks!

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  • Thanks for the replies guys!

    megatronx so I think I want to change the speed. Playback rate is described as follows:

    [quote:2xqzs7iq]Indicates the current playback speed of the audio/video.

    Example values:

    1.0 is normal speed

    0.5 is half speed (slower)

    2.0 is double speed (faster)

    -1.0 is backwards, normal speed

    -0.5 is backwards, half speed

    In Adobe Audition the only option related to speed is 'Stretch and Pitch':

    So if my playback rate is 0.1, what does that convert to in stretch/pitch and pitch shift? I tried stretch 1000% (0.1 speed = 1000% stretch) but the stretch maximum value is 800%.

  • I've been messing with playback rate and want to bake it into the audio file. I'm using Adobe Audition, but can't work out how to convert playback rate into 'Stretch and Pitch' or similar effect.

    Any help would be swell.

  • This plugin won't work with the universal exporter. If you want to target Windows Phone 8, then you still need to follow my tutorial and go that route. To target Windows Phone 8.1, export as a universal app.

    That's the problem, I tried using the browser's back button trigger, but it never fire. Instead, the app goes into suspended mode.

    That sounds like a Construct 2 issue - you should file a bug report.

  • Hmm, I guess this is to do with how the conditional checks work. Just to confirm:

    Universal apps don't work when my plugin is included?

    Games using r168, exported as per my tutorial no longer work?

    If using my plugin, you should export as a Windows Phone 8 app, and follow my tutorial. This *should* be forwards compatible. If targeting Windows Phone 8.1, use the universal app exporter.

  • hotcakes if you can PM me a build I'll look into the back button. Are you definitely copying the correct files into the directory provided as per the tutorial?

    You can set volume using the WP plugin, and you can store the volume as a global variable.

  • Awesome, really looking forward to testing this.

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thehen

Member since 25 Jul, 2012

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