thehen's Recent Forum Activity

  • rgeuens Thanks! I gave some tips buried in this thread somewhere:

    Some very subjective tips:

    • Always make a style board before you start a project.
    • Colour theory is more important than anything else.
    • You don't need to be able to draw, you just need to be able to keep going until it looks good.
    • Focus on removing detail rather than adding it.
    • Don't look at games for creative inspiration.

    A couple of sites for inspiration:

    Also if you like the art for Mortar Melon, check out the game Mush that I also did art for.

    Cheers everyone. Artwork is finally ingame after an all-nighter ;)

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  • Nice, cheers for the feedback. They were supposed to be snow dunes :) but I think I can rework them to be more icy.

  • First look at the new world:

    Feedback would be great, it's quite a contrast to the other worlds and I'm blind to it now.

    <img src="http://i.imgur.com/mFwdm6L.jpg" border="0" />

    Cheers!

  • Woop!

  • I'm sorry if this has already been answered, but I have a couple of questions:

    • Can we do motion blending? So say with an analog input I could blend between walk and run animations?
    • Can we control bones dynamically? So say my character is walking along, I can hijack the head animation to look at an object.

    Thanks!

  • do you have a .capx?

  • Try turning pixel rounding off and set sampling to point.

  • You should upload the .capx to Dropbox or somehing similar. Localhost is only on your computer.

  • wizaerd sounds like he has a better understanding of what to do :)

  • Any reason you're not just using a C# UI library? It seems a bit OTT to load an HTML game framework, superimpose it over your game via a WebView and then bridge HTML and native code manually.

    If you want to do this without a plugin, you could use the 'Execute JavaScript' Browser action to call native code from the webview.

  • thagr8stone it sounds like it would be quicker to redo in Construct 2. If you check out my Windows Phone plugin you can see how I've called C# methods from Construct 2.

  • Sounds like a malformed XML/json issue. Can you upload the file?

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thehen

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