zenox98
Thank you for your reply. Is there a possability to calculate everything down? maybe a source rescale or something? Or do i have to remake all files - which would be a lot of work - only to get it to run on apple devices. My background Images are 2048x2048px. And i filled a stage of 11800x660 (because of windows size 1180x660) with 24 pieces. I know its a large stage but for desktop and android devices this would be no problem.
I deleted some graphics and the most apple devices can run the game with a graphic memory usage of 160mb.
So iam a little bit nervous if i can fix this for mobile (or more specific apple) devices. If i scale down the background images to 1024x1024px, the most apple devices can load the project - but i would have to rescale and fit all of my ingame objects too.
So can somebody help me out? Is there a chance to scale the game proportional down and decrease the graphic memory usage?
Any ideas would be awesome
Thank your very much!