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  • Thank you very much for this informations guys!

  • We will wait......

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  • Hey Guys!

    Ive got a small problem with the HTML_IFrame_Pode on mobile devices. Even when you reach the bottom of your webview homepage, you where including with this plugin into the game, you can scroll further, but then youre scrolling your game screen out the window.

    On Standalone machines this is no problem, but even if i use mobile devices this problem appears.

    Is there a possability to avoid this?

    Thank you very much and best regards!

  • Hey there!

    Iam working on a game (basically a html5 game) which should run on differend devices (pc, ios, android) - now iam in trouble with the responsability of the screen. I created that game in 16:9 but if youre running it on 4:3 screens (like ipad) it generates black bars.

    I know the differend scale modes in construct - but does someone has a hint how to deal best with it?

    So it would be nice if i could - lets say - program, that the gui elements are always for excampe in the corner of the game canvas or on the same screen position, nervermind how big the ratio is.

    Or a tiled background, which filles the "black" area if i would choose the "Letterbox scale mode"...

    But these are only ideas....Iam open for more

    Thank you very much!

  • Hello guys!

    Ive got a question about svg files. Would it be possible to use/include them into construct2? Or do i have to use a plugin or something else to get them into the program?

    Thank you very much!

  • Still a problem... :/

  • Hello Guys,

    i didnt find anything for this in my opinion simple thing: I got a bg with some sprite images iam moving from left to right and vice versa. I want to generate a simple menu selection screen. So far so good.

    On the left and right edges i placed some black to transparent fading spirtes -> i simply want to use them as mask for the graphics (menu sprite images).

    The effect:

    The menu sprite images should be fadet out and when they move into the centre of the screen it should look like theyre fading in from the edges. They shouldnt be visible if theyre moving into the layout until they leave the black mask area. But i cant set it up with the mask settings or tutorials etc.

    Plz take a look onto the screenshot to get a better idea about the problem: (Focus on the right edge of the layout)

    https://s17.postimg.org/otelynn5r/Problem.jpg

    Has anyone a hint or a solution for this? This is so annoying, because i tried blend modes on the sprites/layers etc. and combined them - but nothing did the trick...

    Thank you very much!

  • 99Instances2Go Thank you very much for your answer! It worked perfectly and isnt that complicated i thought. I have another question right now: (Think it has something to do with the syntax or the order of the events)

    I want to make a tweenLite event, where iam moving the dragables onto the edge of the screen.

    Basically iam using a reapeat command. And then i want each dragable to move onto a destination point, i get by increasing the destination point (Position) by an offset to avoid overlapping.

    This code doesnt work. Can you tell me why? i want to compare the dragable.iid with the LoopRound variable iam increasing too each repeating round.

    I have made a screenshot:

    Note: Global variable RD_CountSpot = 10 - so this loop should be repeated 10 times -> RoundLoop should increase from 0 to 10 -> this should give me the ability to get each dragable.iid right?

    https://s8.postimg.org/eu76g4mbp/Repeat_Counter.jpg

  • Hello Guys!

    Ive got a question about matching two objects based on their position. Basically i got two Sprites, each filled with 10 animation frames. One of this sprites containes spots and the other sprite contains dragable spriteimages.

    So i want to place the dragable sprites (sprite frame animation 3) to the corresponding spot sprites, i have placed on the layout (on the sprite animation frame 3). It should snap if you release the dragable sprite near the right spot sprite.

    -> compare the sprite.iid (dragable) with the sprite.iid (spot) -> if sprite.iid (dragable) = sprite.iid (spot) then place the dragable sprite onto the position of the spot sprite (with position threshold)

    -> How can i compare two positions of the same UID objects from two different sprites? (for excample UID 2 spirte positions should be compared)

    The game iam working on is remember details, where you have to drag objects onto the right places.

    Thank you very much - i hope my description is understandable

  • - Simple but effective - Thank you for this idea! - i was working with timer.....

  • Hello guys!

    Is there a possability to create a timer or a tween loop countdown for litetween animations? Iam wondering that there is no function for this. I want an object to bounce two times and after that it should stop on the start position. Basically nothing heavy. Has someone experience with lite tween and can help me out with this?

    Thank you very much!

  • mrtumbles nice thing - never heared from image points but it works like a charm. Thanks for this hint

    alextro thank you too for your help

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