99Instances2Go
rojohound
Hello guys!
Its a few steps, until i can finish my project. And today ive got a question about avoiding overlapping sprites. Of course there is a event "on overlapping with object X". But let me explain the situation.
ive three doors on which i spawn (create) sprites. In round 3 i spawn 3 sprites on each door in a random area ive created (this works perfectly). But now it can happen, that this sprites will overlap themselve, which is very bad, because you have to recognize the symbols of each sprite.
ive tried a lot to solve this problem, but it doesnt work. Below this post, you can see an image of my events, and how i did it. My event checks in second instance if the sprite is overlapping with another sprite (the sprites are from the same sprite object - with differend animationframes)
But i dont know why this second event instance is never called (see the picture). Does construct dont recognize overlapping events if its the same object?
Image:
postimg.org/image/hxu26j1dz/
Much of thanks to all!
Best regards!