Steam is one of the most popular platforms for desktop games but you'll need to do a bit of setup to make sure your game can make the most of Steam specific fun...
An easy way to share your game with the world is to publish it on the Construct Arcade ! We host the game for you, so you don't need to find your own web server...
The Advanced Random plugin is really useful for a variety of things, notably procedural generation via its noise-generation functions. But it also allows you to...
Going back to the Pokemon Calculation, the modifier adds in a load of other effects to change the damage output of an attack. They include things like effects d...
Damage Calculations can be as simple or as complicated as you need them to be. In Pokemon for example, a move's damage is calculated by a complex formula and is...
Up until now, the mouse has been used to control the battle system. We're going to make some changes in this version to swap to keyboard controls and have a tex...
This tutorial builds on the last tutorial project. The basic structure is the same, but we'll be making some changes. If you've not seen the last tutorial, it's...
Welcome to the first in a series of tutorials about building up a turn-based battle system. This tutorial will eventually become part of a larger course coverin...
Crafting in games takes on many different guises. In this tutorial, I'm going to look at a drag-and-drop style system that's inspired by the game Little Alchemy...
When you're working on a small project, keeping things well organised is a good habit, but not essential. However, when your project begins to grow, and you hav...
Welcome to this tutorial covering how to make a robust inventory system. In any game which uses items, you'll usually need some way for the player to view and u...
In most games, you’ll probably find yourself needing to implement a menu of some sort. In its simplest form, a menu could be a button which the player clicks wi...
Member since 3 Jun, 2016
The official blog for all things Construct and Scirra run by our employees!
This blog will run alongside the ConstructTeam Twitch channel. Follow for updates about the game(s) I'm building, and random on-stream or offline happenings!