Welcome to what will probably be the final instalment of these JSON Dialogue tutorials. This tutorial is going to cover adding branching dialogue and event dial...
Welcome to this ‘tutorial’ looking at what went into the two versions of the farming themed clicker game I built on Twitch. The reason I’ve stuck the word tutor...
This tutorial follows on from the two basic JSON tutorials. If you’ve not looked at them, and are unfamiliar with JSON, then you can find them here: JSON Introd...
Welcome to another tutorial on using a JSON-based dialogue system. As mentioned above, this follows on from a previous tutorial, but where that one demonstrated...
This tutorial looks at a JSON based system for handling and displaying dialogue. The whole example file is controlled by touch (just tap or click to advance the...
Take a minute and just think about some of the different ways a game might display words. Or numbers for that matter. Scores, inventories, instructions, dialogu...
In this example, the dialogue will be handled using an array. Oh, and by the way, if a video is more your thing, then do check out this tutorial from Vimlark wh...
A very simple way of displaying different lines of text (aside from just shoving a load of different text objects on a layout) is to use instance variables. In...
In this tutorial, we’re going to look at using the Advanced Random (AR) plugin's probability tables feature. We'll be looking at setting up tables right the way...
In this tutorial, we’re going to be looking at adding a Line of Sight-based system where an NPC can notice the player and trigger an action. It will function in...
Welcome to this NPC tutorial – now complete and with the example project included! The aim of this is to show you how to create a system to control multiple typ...
In any game with more than one layout, chances are you’re going to want a way to transition between the layouts. And you’ll want it to look reasonable. In this...
Member since 3 Jun, 2016
The official blog for all things Construct and Scirra run by our employees!
This blog will run alongside the ConstructTeam Twitch channel. Follow for updates about the game(s) I'm building, and random on-stream or offline happenings!