fabianosalles's Recent Forum Activity

  • [quote:1u8fbh9m]i nearly lost at "dyslexia"

    Lol!

    I laughed loud here.

    Thanks.

  • I really agree that the game needs difficulty level option czar, but I was delaying it because I was wondering how to make it without break other game parts until I discovered the Javascript SDK and brought back sanity to the project!

    The space char is a problem, but I cannot ignore it because the words tend to grow to little phrases in the other levels. The HUD perhaps could show the next char expected somewhere...

    And the target switching problem can be solved by guaranteeing that no duplicate starting letter exists on the screen at the same time. I think it worth the try!

    Thanks again for the feedbak, man.

  • Thanks very much

    The idea of making it more childish is interesting, I think it worth some experimenting.

    You have are right, I changed the font to a more readable one, worked on text contrast and create a indicator of what word is being typed and what is the next letter right below the stage time bar.

    By the way, I changed the 1st topic link to the latest version of the game and here is a coplete change list for it:

    New Features

    ------------------------------------

    • New light fx on various stage items
    • New animations on collision
    • New Time Bar indicating the time left for the boss
    • New current word/next letter indicator
    • New sounds
    • New boss animation
    • English dictionary now have 4000 words
    • Portuguese dictionary now have 3500 words
    • New cool webfont for hud and items

    You can play it here: http://games.aeonsoft.com.br/run/kd-0.3.91

    In the next release, the online score will be working and I'm thinking in some form of in-game user login and registration using ajax.

    Again, thank very much for the feedback folks!

  • Good work

    Many (and fast) progress since the last post.

    The sound made a great difference.

  • Hello.

    The project reached the version 0.3.7 and many improvements were done.

    I know listings are boring (specially the long ones), so I've uploaded a little video showing the gameply on you tube. Also, I published a list with all the versions of the game on my website so I can compare the progress anytime and maybe, blog about the development proccess in the future.

    The video can be viewed here: http://youtu.be/lrLk5zvK8No

    The last version of the game can be played here: http://games.aeonsoft.com.br/run/kd-0.3.91

    And all the version can be found here: http://games.aeonsoft.com.br/

    It was really cool be able to compare the last and the first version so easily.

    Hope you enjoy it!

  • Hi folks,

    Keyboard defender is a typing game and I'm finally getting near a first public alpha release.

    Hope you enjoy it.

    http://youtu.be/lrLk5zvK8No

    Thanks.

  • A really innovative concept and great art style, C-7!

    My vote is already on Steam Greenlight!

    Congratulations!

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  • [attachment=0:3b546et9][/attachment:3b546et9]

    Hi.

    The version 0.2 of the project is done. Here is a list of the progress:

      1. The logic of keyboard handling was "rewritten" to get rid of some weird bugs, like was noticed and pointed by

      Thank you, man.

      2. The dictionary was expanded to about 500 words
      3. The aspect of screen was changed to 16:9
      4. Full screen and "windowed" options on main menu
      5. Graphics and animations changed to rasted vectors (to get rid of pixelization)
      6. UFO animation redone
      7. Added a boss to the 1st stage
      8. The boss spawn drones that shot you
      9. Some sounds added

    Wow! The project is taking much more work than I have thought but it keeps evolving!

    Hope you like it (any feedback would be much appreciated)

    The game can be played here: https://db.tt/894Q1O6i

    Thanks!

  • Here's some footage from the Alpha of Shadows of War

    http://youtu.be/23fsKXAXtpk

    Hopefully you like it

    I really liked the animations and the general look and feel of the game, It remebers me the good old Cholifter 3 for snes.

    Keep going with the goos job.

  • Hi,

    My name is Fabiano I'm an enterprise systems analyst and I live in São Paulo, Brazil.

    I'm a registered user for some while and I've been reading all kind of stuff on the forums but just now I'm doing a game using Construc2.

    The game, currently on 0.1 version could be found on the url: db.tt/gHpOfj7e.

  • fabianosalles that is a rather fun little game. What are your plans for it?

    Thanks

    I'm really new to this game development think so, to be honest, the initial idea was just find my way out in the Construct2 with a small project I could successfully handle alone.

    I'm going to develop e 3 to 5 levels with one boss in each. After the game reach it's 1.0 version, I'm planning to publish it on my company's web site and, maybe, experiment some advertising strategy with in-game ads (but I still don't know if this is a good idea).

  • It seems to get confused when I type too quickly and it says I missed. And I'm pretty sure I didn't type every single quickly-typed word incorrectly.

    Otherwise, it feels like a great casual game.

    It seems indeed which there are some weird bug on the keyboard handling logic, but you have to type really fast for it shows up!

    I'm reviewing the "code" rigth now.

    Thanks a lot for the feedback!

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fabianosalles

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