robert's Recent Forum Activity

  • I really like the graphics and art, and one strange thing I keep running into is that the platforms disappear too quickly when I draw them w/ the mouse. Is that supposed to happen? bilgekaan

  • Looks good! I'd be interested in seeing what you guys could do with more levels

  • Looks really nice, but as others have said above me there are problems with the camera when I'm falling from great heights. Other than that, the game looks very well designed. Is the game still under heavy development? Or are you just polishing up and fixing bugs now?

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  • I like the artwork and graphics; it's very eccentric from other HTML5 platformers.

  • era that's very exciting; do you have a launch window in mind for the game? Or is it still in heavy development right now?

  • Really like the vibrant colors and particle effect. Is there going to be a playable demo soon?

  • era How did the event go?

  • Pretty cool game; I think I found one of the secret rooms, but what exactly am I supposed to do there? The room was filled with mushrooms and had gray blocks that I couldn't destroy.

  • I like the artwork of the game; it's very cool.

    Good job on the game!

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  • I really like the firing mechanic you made, and I think there should be an option for a health based battleship match and a time based one, like the one you already have. I feel like the time based one can drag on sometimes, and health based ships would make things a little more exciting.

    As for the shop/upgrades, I think it's fine as is. Players should be able to upgrade their ship AFTER the end of the match.

    And I agree with Binkus on adding challenges; you could have multiple small enemy ships moving side to side and try to hit them all. Score can be based on who can destroy the ships the fastest.

    Overall, good job on the game!

  • I like the puzzle platformer concept. Are you releasing a playable demo soon?

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robert

Member since 19 Jul, 2012

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