Rory's Recent Forum Activity

  • I find Facebook more of a means to stay connected with people who already know about your game and show interest. In Facebook, pages get dilluted into a messy solution of undiscoverableness. Wha I mean is that, it works more like a website, it only spread when people share it. Furthermore, Facebook search shows relevant results but give priority to the pages which have larger fan bases.

  • I understand what you mean, sometimes you just stare at something you work on from the beggining and you stop noticing certain details. It's always good to get a second opinion! :)

  • Maybe render smaller games and fit it to the screen without pixel rounding?

    Kindle isn't a platform I'll ever target myself though..

  • I think it uses an accelerometer so unless your computer has one and you want to shake your screen, I'm guessing mobile only <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Ashley and Tom have a pretty long to-do list, and I see features and requests being added to it daily. It'll probably take awhile. For now, working with 1 and 0 and checking values should still suffice right?

  • Goodjob, Sqiddster, it's a great example. You should upload it to the arcade as an example file.

  • Haha, I'm a little unsure - what exactly is it doing to the values?

    Is it rounding them up?

  • Haha, I know what you meant. I actually became kind of puzzled on the thread after it became about how to use Photoshop. As I said earlier, what you're asking for can't be done. You would still have to paint fill alpha 0 onto each frame.

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  • Cute game you have, well branded I must say!

  • Nice!

    e Web browser has support for the HTML5 canvas object. To display images in a canvas, they must be cached in memory. Additionally, only the portion of the image in cartesian sector 2 may display at times, leading to unpredictable results

    Doubt the games will run fast enough though.

  • Oh sh*t, what am I saying.

    Thanks for pointing that out Sheepy!

  • I don't get it, is it not working?

    2 increments the UID every time an instance of any object is spawned. C2 increments IID every time an instance of a specific object is spawned.

    Pick the object with the lowest IID and destroy it?

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Rory

Member since 19 Jul, 2012

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