Since you already have all 4 sprites on the layout you can do this:
System: For Each sprite (ordered), order by random(1) -> Sprite set animation frame to loopindex
Local Storage is not reset of course.
But if you've retrieved values into global variables and then reset global variables, then yes, you'll need to do this again.
Try Chipmunk Physics:
I think it allows to change the angle of gravity.
Check collision polygons in your sprites. If this doesn't help, post your .capx file here.
It's impossible to tell what could be wrong by your screenshots.
Check out these links:
follow-path-behavior_t65382
https://www.scirra.com/tutorials/756/se ... -waypoints
There is nothing new in Construct 3 that can make this task easier.
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You forgot to add "Player invincible=0" condition to your "Player on collision with enemy" event on the screenshot.
When invinicble is not 0, the collision will simply be ignored.
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newt
Good to know, thanks.
But if the background in the game is more complex, consisting of different sprites, or moving, scaling - then I guess it needs to be a part of layout, not set in html.
fenis99
Yes, but once the users logged into their facebook account - what's next? What do you mean by "manage players"?
Post messages on their wall? Use Facebook Leaderboards?
In Platform behavior you can change the angle of gravity.
EMA2826
Don't use "Wait" action for this! This is a mistake many beginners make and it can cause all kind of bugs and problems.
Use Timer behavior instead.
Set Invincible=1, start Timer for 1.5 seconds.
On Timer event, set Invincible=0
https://www.scirra.com/tutorials/73/sup ... reen-sizes
To get rid of black bars on screens with different aspect ratio, use scale outer mode and make your background about 15% bigger than layout size.
Member since 26 May, 2016