hiya, you can use a condition so when you get hit during the 1.5 seconds, for example set a variable to 1 then back to 0 after 1.5. Then under your damage event you add the condition when variable = 0, so when variable is 1 during that 1.5 seconds you cannot be damaged.
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I'm not sure I understand. I did the following:
The save file: dropbox.com/s/j5mna8o404m85 ... 9.png?dl=0
I probably did this incorrectly... The character still can take damage after being hit but it takes 1.5 seconds for the hearts to disappear and the splatter to appear.