I believe this is the correct formula:
Building Set height to Self.Height+ ((Self.Total_Height-Self.Height) / (Self.Construction_Timer/0.1))
Timer behavior definitely allows to perform actions every 0.1s
So your events with Timer could look something like this:
Building on created: Start Timer "Grow" for 0.1s
Building on Timer "Grow":
....Building Set height to Self.Height+ ((Self.Total_Height-Self.Height) / (Self.Construction_Timer/0.1))
....Building subtract 0.1 from Construction_Timer
....If Building.Construction_Timer > 0 : Start Timer "Grow" for 0.1s