dop2000's Recent Forum Activity

  • There is an easy way to do this which is used in many games.

    Add Flash behavior to the player. When biker is hurt, start flashing for 1-2 seconds.

    Add another condition "Is not flashing" to the event. This way while the biker is flashing, it's invulnerable.

    Or you can do this with Timer behavior. Set a variable IsInvulnerable=True, start timer. On Timer event, set IsInvulnerable=False.

  • 1. Use punctuation (stops, commas, question marks). Your message is a mess and it's hard to understand you.

    2. Clearly explain your problem and your question.

    3. Share your code or capx file.

  • You don't necessarily need to add Solid behavior to objects for Pathfinding to work. Pathfinding behavior allows to add custom obstacles.

    Also, check out this addon:

  • See this post:

    Or you can style if with CSS, search Tutorials for examples.

  • Physics will definitely be an overkill here.

    As Bitsix advised, place origin image point at the start of the chain and use any of these behaviors to rotate it - Sine, Rotate, RotateTo, LiteTween.

    The ball can be in the same sprite with the chain, or you can make it a separate sprite pinned to the other end of the chain.

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  • But if you set objects Opacity to 0, the engine will still render this object on the screen but invisible.

    Second thing, objects outside the visible screen as I remember, are automatically not rendered by the engine.

    It probably depends on the platform, browser or WebGL version.

    Try setting Text object opacity to 0 and then changing its text - TextWidth and TextHeight properties are not updated, because the text is not actually rendered. If you set opacity to 0.01, it starts rendering.

    Off-screen objects are not rendered, but they still consume CPU resources if they have active animations, behaviors, or they are part of different events, collision checks etc.

  • I don't know.. Could be a problem with your gamepad.

  • I'm not sure I understand your problem..

    Try this file:

    https://www.dropbox.com/s/e1ynw17s50ldx ... .capx?dl=0

    I tested it on two different gamepads - on both I can control the blue circle with the right stick.

  • For me the right Y axis worked at index 5.

    Try RawAxis(0,5)

  • I believe this is a bug, I reported it here:

    Filtered input doesn't work, but you should be able to use raw input.

  • Why so complicated? Remove Drag&Drop from Canvas, enable Drag&Drop on the Sprite.

    Pin each pair Canvas+Sprite together:

    On Start of Layout:

    For each Sprite

    ....Canvas overlapping Sprite: Canvas pin to Sprite

    That's it, you should now be able to drag & drop canvases.

  • You can save all arrays in one text file - one line per array.

    The arrays can be in JSON format or simply a list of values separated by comma or any other symbol.

    Use tokencount and tokenat expressions to parse the file, for example:

    tokenat(AJAX.lastdata, 0, newline) will give you the first line from the file.

    Or you can use CSV plugin:

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dop2000

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