dop2000's Recent Forum Activity

  • I don't think it's possible. You can do Fade, bounce and other effects with Construct behaviors.

    scirra.com/manual/95/fade

    scirra.com/manual/103/sine

  • I'm not sure I can help you further with this.. I would try saving the project as a folder (or simply unzipping capx file), and replacing images from an old backup copy. Or copy all files to another PC and try to open there. Or maybe open all images in a software like Photoshop and save them again with the same name (to restore metadata).

  • Objects on an unused layout don't affect instance counters or anything else. The project is cleaner this way, and you don't have to remember to destroy such instances. So I'm using the Assets layout in most of my projects.

    Of course, there is no point in dumping everything onto the Assets layout, only put objects which you need to spawn during the runtime and which don't already exist on other layouts.

  • Yeah, your entire loop is done in one tick, that's why the progress bar is not updating.

    Try something like this:

    On every tick
     For "outerLoop" from 1 to 200 : Add 1 to X
     if X<=int(TextBoxX.text)
     ...For "InnerLoop" from 1 to int(TextBoxY.Text) 
     ......[do some stuff]
     ......[update progress bar]
    

    This way you'll process numbers in small portions on every tick. If TextBoxX=10000, this will take 50 ticks. And your progress bar will work.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I made a demo for another post, you need to install Rex's TimeAway plugin:

    dropbox.com/s/6fmdstyyke9wa9g/TimeAwayL-2Timers.capx

  • Have you tried different browsers? Are there any errors in browser console log? Maybe some other files got corrupted too..

  • There is quite a lot of information in the internet about this error. The common cause appears to be a broken image format, or a broken image URL.

    A few posts on this forum suggest that there may be an issue with loading-logo.png file. Make sure it exists in your project, is in the correct folder, try replacing it with a different image.

  • You can't create a Timer event with any tag. I guess you can loop through all possible hour:minute combinations, but this will be a very bad and slow solution.

    So you need to think of something else. If only one timer can be active at a time, store its start time in an instance variables. If you need multiple timers running, maybe create a timer queue with an array.

  • Construct requires at least 1 instance of every object to be added to any layout (in the editor). This instance is used as a reference when you are creating new instances of the same object with events. For example, if you set angle=30 to that instance, all new instances will be created with angle=30 degrees.

    If there is no "reference" instance, then Construct doesn't know how to create new instances. That's why your project doesn't work when you delete the sprite from the layout - it simply stops with an error (if you open browser console, you'll see it).

    You don't need to add that reference instance to your main game layout. A common approach is to create an unused layout called "Assets" and keep all such instances there.

    If I add an event to destroy that very first instance, it seems even not to create the other instances.

    It works if you do it like this:

  • I don't understand you.. You want to disable teleports completely after they have been used? Then you should set Active=True for all teleports on start, and after teleport is used set its Active=false. Also add another condition after event #59 checking if Active equals true.

  • Have you tried selecting File -> New -> and choosing any of the shooter templates? Or searching the tutorials section?

    .

    Add "health" instance variable, on collision with enemy subtract from health.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 259 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies