dop2000's Recent Forum Activity

  • Well, looks like you have lots of big images. You might need to optimize them.

    construct.net/en/blogs/construct-official-blog-1/remember-not-to-waste-your-memory-796

  • An even better solution would be to not create a new enemy if there are already too many enemies on the layout.

  • There is no such thing as "choose event", but there is choose() expression. You can use it to create conditions like this:

    Every 1 second
    System compare two values choose(0,1)=1 : Create enemy
    
    

    So every second there will be a 50% chance to spawn a new enemy.

  • Here is an idea just off the top of my head -

    on collision with wall, remember current object position in variables tempX, tempY. Set a random angle, move object about 20px at that angle, check if it's overlapping the wall. If it is, return it to (tempX, tempY) and repeat.

    If it is not overlapping, then it's safe to bounce at that angle, return object to (tempX, tempY) and set bullet angle of motion to it.

  • Taximan Try eliminating one thing at a time and see how this affects memory usage. For example, try removing ads first. If this doesn't help, try removing half of your text objects (even if your game won't work after that, it doesn't matter, you just need to check memory usage).

    Once you know what's using most memory, it will be easier to find a solution.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Since you are passing UID to a function, you need to pick only 1 instance at a time. So you need to add "For each Inimigo_01_walker" loop to the "Every tick" event.

    Here is the best way to organize the events:

  • You can assign ID and change CSS properties with "Form controls" objects (button, text box, progress bar etc.) But if you are planning to add just these objects to the layout and then control them from external scripts, this would be a very weird use of Construct.

  • Add this sprite to a family. Change your event to this:

    On double-click on IconFamily : IconFamily spawn Icon

    Then you'll be able to refer both instances in the same event - set icon.property to (IconFamily.property)

  • You do not have permission to view this post

  • You need to increase the layout size. For example, if your menu height is 200px, make layout size 200px taller. But don't place anything in the bottom 200px of the map, because this area will be hidden under the menu.

  • Does it jump at all? Try increasing jump strength in behavior properties. Also check the position of Origin image point in all animation frames. Ideally, for Platform object the image point and collision polygon should be the same in all frames/animations.

    Changing animations properly in platformer game may be a tricky task, I suggest you check some tutorials, see how other people do this:

    scirra.com/tutorials/all

    Here is one example:

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 259 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies