dop2000's Recent Forum Activity

  • It's not recommended to mix Physics with other behaviors (Pin, Solid, Bullet etc.). You can have them in one game, but you need to be careful to make sure they are not in conflict with each other.

  • What behavior are you using for monsters movement? If it's 8-direction, then I don't recommend mixing it with Physics. Instead, use "8direction set vector X/Y" or "8direction simulate control" actions.

    For example:

    set variable a to angle(player.x, player.y, enemy.x, enemy.y)
    Enemy set vector x to (player.X+200*cos(a))
    Enemy set vector Y to (player.Y+200*sin(a))
    

    Or, you can add Bullet behavior to enemies. When you need to push enemies away from the player, set Bullet enabled, speed=200 and acceleration=-200 (note, it's a negative value), set bullet angle of motion to angle(player.x, player.y, enemy.x, enemy.y)

  • You can easily do this with Bullet behavior (no Physics). Set "bounce off solids" on the ball and make walls solid.

    If you want to do this with Physics, use "Physics enable/disable collision" action.

  • Another option is to load all strings into an array. Pick a random string (array X index), then delete it from the array.

  • Music does not stop when you switch layouts, so it's no need to resume it. The problem is with the "setVolume" function or the slider. The function doesn't work correctly and music volume is set to silent.

    You need to set variable4 before calling the function on start of the layout. Otherwise you divide by 0 and nothing good can come from it.

  • I assume your question is about Construct 3? This is Construct 2 forum.

  • You can do this:

    On every tick, set position to
    X: round((Mouse.X("Game")-128)/Global_GridX)*Global_GridX
    Y: round((Mouse.Y("Game")-128)/Global_GridY)*Global_GridY
    

    Simply unlock the Background layer and delete the extra instance of highlight sprite from it.

    Also, create an unused layout "Assets" and move there all instances of objects which you spawn in runtime. Keeping them off-screen on your main game layout may cause different issues in the future.

  • I don't really understand the problem. It looks fine to me.

    There is one thing I would fix - change event 20 from "DragDrop is enabled" to "DragDrop is dragging". Also, you have two instances of highlight sprite, one on Game layer and one on Background.

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  • You can change velocity with events too. For example, if overall speed is N times greater than maximum speed, set velocity X component to Self.Physics.VelocityX/N, and Y component to Self.Physics.VelocityY/N

  • It will be easier to help you if you could share your project file.

  • With Platform behavior you can use "Set vector" actions, for example, "Set vector Y to -200" or "Set vector Y to (self.Platform.vectorY-200)"

  • Did you read the series of tutorials on multiplayer? The second tutorial explains how to make a chat room, where you pass text values:

    construct.net/en/tutorials/multiplayer-tutorial-2-chat-room-591

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dop2000

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