dop2000's Recent Forum Activity

  • TextBox is a Form Control object. It may be ok to use in simple word or quiz games, but I wouldn't use it in anything more serious. Form controls have all kinds of problems with scaling, scrolling etc. I advise doing this with a spritefont instead.

    Here is a small demo:

    dropbox.com/s/wj1vpn641t7mjct/SpritefontWithBlinkingCursor.capx

    Of course, it works like a very basic terminal input. You can't move cursor, use lowercase/uppercase, select text etc. It's possible to add these features, but they will require more work.

  • It's in project properties, on the left panel, under Advanced tab.

  • Why "Slider.width-Slider.width"?? You don't have to be a programmer to understand that the result will be 0.

    Please see the file I posted earlier. It works correctly and demonstrates how to set value to knob position, and knob position to value.

  • Object Is Dragging -> Object set X to clamp(self.x, 100, 200)

    Object On Drop -> Object set X to clamp(self.x, 100, 200)

    fixed file, now with multiple sliders support:

    dropbox.com/s/ggdelkhq5yer51i/Clamp%20Test%20-%20v2.c3p

    edit: and an example how to set the slider to any value.

  • "On collision" is a triggered event, it lasts only 1 tick (1/60 of a second). It's impossible to tap at the exact same moment. So you need to use "Is overlapping" condition, which lasts while objects are overlapping. Try this:

    On any touch start
    	Candy compare animation frame=2
    	Candy is overlapping Checkpoint 
    		: Candy destroy
    
  • WackyToaster Thanks! This can actually be quite useful for making an Undo feature. Can it restore destroyed objects? :)

  • Alon

    It just feels like you are afraid of trying new things. You prefer to ask on the forum "what would happen if I do this or that", instead of simply testing yourself.

    Worst case scenario - something will not work, undo the changes and move on.

    .

    About the save size - have you tried viewing your ".alon" files? Create one object instance, save to .alon file. Then rename the file to .json and open it - you can upload it to any online JSON viewer website, or simply open with Firefox. You will see that there is nothing scary there, just some information about your layout, layers and object instances. You can actually find object's instance variables and their values, and will see how much space each variable is using.

    This can help you to get better understanding of how things work in Construct. Besides, you may find something in the file which will help you to optimize and decrease the save size, for example some objects that don't need to be saved.

  • WackyToaster Can't you do the same with AsJSON expression and Set from JSON action?

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  • Is the system saving going to grow REALLY HUGE in size if I'll have MANY instances on the screen with the extra effect values changes per each that needs to be saved

    Why don't you simply test this? And why do you think other people should know this? :)

    Run the project, create 10-50-100-200 instances, see how big the save size is (you can check it in Browser log). Write it down.

    Add a bunch of instance variables, repeat the test, compare values.

  • Probably a stupid question, but did you put music into Music folder or into Sounds? Audio files in these folders are processed differently.

  • If you use "System Snapshot canvas" action, you should be able to use it again without any issues. If the second time you press the button it doesn't work, there must be some mistake in your events.

  • I see this question here a lot.. You can try zooming in to the textbox when keyboard opens, then zoom out.

    Or make your own keyboard and text box:

    construct.net/en/tutorials/mobile-keyboard-and-hall-of-fame-for-all-mobile-devices-738

    construct.net/en/tutorials/your-own-textbox-459

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dop2000

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