I request you to post your events which often make your work easier along with brief information on how do they make your work easier so that I can request the developers of Construct 3 to implement them as actions or conditions in Construct 3 with additional features so as to help you and others to use Construct 3,and the events which have helped me a lot along with their implementation in Construct 3 are here-
1)Get angle of Sprite(Tween Property)- Can be done by storing the angle of an object in a variable("Angle Variable") by using the Sprite.Angle expression
2)Set Angle of Sprite- Can be done by passing the "Angle Variable" in the set angle action.
and many other properties of an object can be stored and set in the same 2 ways as given above by just replacing the actions,expressions and variables given above and we can even edit them,For ex-(Set Colour,Colour Variable;Colour Value+1),(Set X,Variable1;Sprite.x*2) and (Set Opacity,Opacity Variable;Sprite.Opacity=100)
3)On tag executed- This can be done by setting a boolean variable(Is executed) to false before an action and setting it to true after an action(By making custom changes to this for your game this can be made very useful)
4)On tag executed n times-The event for this is same as above but with an addition of a variable whose value increases by 1 for once each time the "Is executed" variable is set to true.
5)Do until True - The events for this event is same the 3rd event but with the addition of a while condition which will execute the code until it becomes false.
6)Do until False -This is only the inverted version of the Do until True action.
and I want to request Ashley and Tom to look at this post as I believe that my ideas are good and a lot of feedback will be given to the Construct development Team through this post,
Cheers to the Community.