dop2000's Recent Forum Activity

  • Add a breakpoint in the event you want to debug and run the project in Debug Mode. Or add "Browser Log" actions to these events and check the console log.

    It's difficult to tell why your code doesn't work without the project. One common mistake is a wrong usage of "Trigger once" condition.

  • I don't work for Scirra :)

    If you find a genuine bug in Physics plugin, you should report it. But if you mix Physics with other behaviors or misuse it in some other way, then it won't be reviewed.

    Check out the documentation:

  • Physics engine is pretty complex, and it's not compatible with other behaviors like Platform. If you stress it, it may fail.

  • In a project with lots of layouts it's sometimes very difficult to find which layout "owns" a certain global layer. I have to open each layout, click that layer and check if it says "overriden" in the properties bar. It takes a lot of time.

    Ashley, this seems like a design flaw. Is it possible add a tooltip, something like this?

  • You can use logcat to get logs from an android app. Add console logging actions to your code, for example:

    Browser Log "AJAX Requesting data"

    Browser Log "AJAX Response: "&sJsonValue

    console.log("aTemp=" + JSON.stringify(aTemp))

    Add "AJAX On Error" event and also put some logging into it.

    Export debug apk, run it, grab logcat log from the phone and search for those console messages. Also check if there are any errors or exceptions in the log which happened at the time of AJAX request.

  • You can add the sprite to a family and check if sprite is overlapping the family.

    For multiple sprites in the family you can create a copy of the family, and use "Family overlapping FamilyCopy"

  • You can add condition "Playerbox is NOT moving" to event #4

  • clickfusion Not exactly. I want to avoid using mask sprites and be able to specify the exact color of the text.

    Sami424 Thanks! The Difference effect seems like a solution. However, strangely, it shows correctly in layout editor, but in the preview it doesn't work. Must be a bug..

  • It's probably better to increase tile cost. This will prevent the situation when the path becomes blocked completely:

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  • This is normally a pretty difficult task with the official PF behavior. However EasyStar works really fast and doesn't require map recalculations, so it's quite easy to modify the obstacle map for each enemy on every step. Check out this demo:

    dropbox.com/s/kkghcotqlz051nt/TileMovement_PF.c3p

  • Use Timer behavior instead of "every x seconds". On start of the layout or when these objects are created, start a timer for random(min,max) seconds. And apply force in "On timer" event.

  • You can right-click an image point and apply it to all animations, but of course you still may need to adjust its position on some frames.

    It's also possible to import animations with image points from JSON starting from r277:

    construct.net/en/forum/construct-3/general-discussion-7/animations-editor-new-161331/page-3

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dop2000

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