Hello,
I am trying to make a custom (not the actual custom movement behavior) 8 direction TileMovement system using the mouse for an isometric game. How I have it so far is to set TileMovement grid position to current plus or minus X and Y grid cells when the right mouse is pressed.
It works great unless I change directions halfway to the next tile, in which case I get off the grid and then snap back onto it when I'm done moving. That makes the animations weird and probably grid collisions and triggers that I'm going to use later on when I get that far.
I've tried various wait actions at the end of each movement actions to no avail. Any help or ideas in the right directions would be greatly appreciated.
I'll attach a screenshot as well as I'm not super familiar with Google Drive's sharing. The copy I uploaded has placeholder graphics instead of the animations to keep it simple.
drive.google.com/drive/folders/1zo6cLTTJdrh3SmU5I9qjNcHDi4KwsKyF