dop2000's Recent Forum Activity

  • Why are you spawning a new crosshair? Instead of "Spawn Crosshair at (x,y)" use "Crosshair set position to (x,y)" action in your event. This will move the existing crosshair instance to the specified position.

  • It's impossible to understand what's going on in your code. But you are definitely using "Trigger once" wrong. You should never use it with objects that have multiple instances - this may cause nasty bugs which are very difficult to track.

    Don't use "Trigger once" in loops or as a single condition in a sub-event. Don't use it as the first condition in an event. In fact, better don't use at all unless you have a clear understanding of how it works.

    If you want, for example, to change the animation only once, use "Animation is NOT playing" condition instead of "Trigger once".

  • Don't spawn it when the player moves. Put one instance of the crosshair sprite on the layout in the editor, or create it once on start of layout. When player moves - change the position of the existing crosshair instance.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I can open it in r178 if needed.

  • I read your post about 10 times and still don't quite understand the problem.

    You are using MoveTo behavior to make a "jump" in a top-down view game, right? And during the jump you are disabling 8direction? And it's not re-enabled until you release and press WASD keys again?

    Could you post your project file or a screenshot of events?

  • You need to show your code of share the project file.

  • You can move grass tiles to a separate tilemap and add PF cost to it.

  • I'm guessing Platform behavior knocks the character a fraction of a pixel back when it collides with the wall. Maybe with a low timescale it's enough to register a new collision on the next tick.

    Try checking if "Platform Has Wall on left/right" in the events where you simulate platform movement. So that if the character is already near a wall it will not move.

  • You can use BBcode - reduce font size and add offsety.

    Check out the documentation:

    construct.net/en/make-games/manuals/construct-3/plugin-reference/text

  • Agree, the search function is horrendously useless sometimes.. I might have 1000 matches for "Player" in my events, and 1000 matches for "Set position". But it's not possible to find "Player Set position".

    A small tip that I discovered: If you use the find window as a popup window, then you can click into the address bar of the find window, press ctrl+f, then you can use the browsers find feature to search through your find results.

    Wow, thank you, it's a clever workaround! Maybe Scirra should add "search in search results" feature.

    I also want to be able to filter or sort the search results by type - condition or action.

  • You mean listing all dictionary keys/values in a text object?

    You can do something like this

    Dictionary for each key
    .. Text Append Dictionary.CurrentKey & ": "
    .. Text Append Dictionary.CurrentValue & newline
    
dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 257 followers

Connect with dop2000

Trophy Case

  • 8-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x13
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

28/44
How to earn trophies