dop2000's Recent Forum Activity

  • oosyrag haha, I too still learning basic things about Construct. A few weeks ago someone told me that the default order of instances is based on their zIndex, not on their UID or the order they were added to the layout. I always thought that an instance with IID=0 is the instance with the lowest UID. (facepalm)

    By the way, the order of conditions is especially important when using "For each" loops. I prefer picking the instances first, then iterating them, I believe it's better for performance:

    Enemy is on screen
    Enemy is overlapping Zone
    For Each Enemy 
    ......
    
  • I believe you can echo this variable in the php. And then in your Construct project you will be able to get it in the AJAX response. Use "On AJAX completed" event and AJAX.LastData expression should contain that value.

  • You can set the layer as Global, then all objects from it will appear on all layouts where you add a layer with this name.

    Another option is to use hierarchies. Select all objects of the help window, right-click on the parent object (for example WindowBackground sprite) and add all other objects to the hierarchy. Then you will be able to create the entire hierarchy in runtime - WindowBackground will be created with all its children. This way you can store the whole help window on an unused layout and only spawn it when needed.

    I actually have a separate layout "DialogueAssets" in my project with dozens of hierarchies for different menus, dialogue and popup windows etc.

  • The order of conditions in an event is important. This will check the condition once, and if it's true, repeat the loop 10 times:

    Condition
    Repeat 10 times
    

    This will repeat the loop 10 times, every time checking the condition:

    Repeat 10 times
    Condition
    

    You can also use sub-events to make it more clear:

    Repeat 10 times
    ... // sub-event
    ... Condition
    
  • There was a paid plugin Box2D+ for C2 which had collision filtering and tons of other useful features. I wish someone could port that plugin for C3.

  • I have to post a link to he Youtuber 'Wanderbots' gameplay video.

    That's a great video, but he's playing an old version of the game and he skipped the tutorial. That's why he has no idea what to do, but it's actually more fun this way :)

  • Thanks! Yes, it's made entirely in C3!

  • Thank you! :)

  • can I make it only turn clockwise? and how would I add a sound effect to it?

    You can disable event #5 in my example ("Else") to only turn clockwise.

    And play a sound, say every 0.1s while the sprite is rotating.

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  • The file may be corrupted. Try renaming .C3P extension to .ZIP and opening with Windows or WinZip.

  • From the task manager. Where else can I see this memory footprint?

  • You can use this method:

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dop2000

Member since 26 May, 2016

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