dop2000's Recent Forum Activity

  • Try googling something like "gamepad tester online" to test if vibration works in the browser. If not, maybe you need to update the gamepad driver.

  • Sorry, I didn't mean the "Button" object, I meant your button sprite. If the name of the button sprite is BuyB, then the expression will be:

    BuyB.GridViewDataBind.get("price")

    Make sure to add GameObject and Gridviewdatabind behaviors to the button sprite.

    Please see the demo project included with the addons, it's pretty good.

  • I'm not sure I fully understand what are you trying to make, but I have this example, which might be useful:

    howtoconstructdemos.com/customizable-rotating-knob-controls-capx

  • More PNG files will be generated when you export your project. Also the memory usage by images may change in some layouts - you can test it in debug view.

    Other than that there shouldn't be any issues.

    Can you share a screenshot of your code where you load images from url? Maybe there's something you missed there.

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  • If there are no parent conditions in your event, this means it runs on every tick. And in that case you are right, if you collect 3 jewels in one tick, it will not work correctly.

    You need to move it into "Player on collision with Jewel" event. Then it will be calculated for every jewel instance.

  • does EasyStarJS pathfinding work with this?

    It's hard to tell. If you can organize path waypoints and obstacles in a grid, then yes, you can use EasyStarJS. It can only calculate a path, you will have to move the enemies using other behaviors, like MoveTo.

  • Best of luck for the game. Looks awesome!

    How much time did it took to make this game?

    Edit: Are you kimchica who is playing live on steam?

    Thank you! Our small team has been working on this game for almost 2 years.

    You can follow our progress on Twitter.

    kimchica is a wonderful streamer who makes that great broadcast on Steam. (but I'm not her haha)

  • Sorry for that. I uploaded v5 to itch.io, please download it.

  • A large number of objects by itself doesn't automatically mean bad performance.

    There are many things which can affect the performance - effects, behaviors, events running on every tick, collision checks etc. You need to find which of these factors are present in your game and try to optimize them.

    If you have an effect applied to many objects, move it to a layer instead.

    If lots of sprites have active behaviors, you should disable them if possible, when they are off-screen. Pathfinding, for example, may be very demanding, especially on a large map. Try not to use actions like "find path" or "refresh obstacle map" too often. There's also a much more performance friendly plugin for pathfinding you can try - EasyStarJS.

    If the game makes lots of collision checks per tick (1000 or more), you can try reducing them, this will definitely help with the performance.

  • I see you have an old template on your screenshot.

    Please download the latest version. There is a function CreateRugdoll which creates a new ragdoll from a hierarchy.

  • That should not happen with my code.

    If it still doesn't work correctly, please post a screenshot of your events.

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dop2000

Member since 26 May, 2016

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