I don't have a deck to test, unfortunately.
Have you tried exporting one of the official game examples in Construct, for example the "Kiwi Story"? If it also runs poorly with nwjs v72, you can report it as a bug.
alastair Did you have any luck? Seems like we have the same issue with our project - very poor performance on Steam Deck.
You can create one or several PHP scripts for writing/reading configuration files on the server. If you plan to have many of these files (say one for each user), I suggest storing this data in MySQL database instead.
In C3 use AJAX to communicate with these scripts.
Do you need it to move on a grid from cell to cell? In this case you can use MoveTo behavior.
With 8direction you can set very high acceleration and deceleration values, like 1000000000. Then the sprite will move almost exactly in eight directions. (within a fraction of a degree briefly when it turns)
Yeah, form control objects don't like being dragged, scrolled, zoomed etc. You might want to look into making your own input box using Text or SpriteFont object.
Develop games in your browser. Powerful, performant & highly capable.
Form controls (like button or input text) don't support hierarchy.
You can use Pin behavior for them.
Ayui Have you tried opening the capx file in Construct 3?
You position the objects, and then run this action: Sprite1 add child Sprite2
It's easier to do this manually in the layout editor.
construct.net/en/blogs/construct-official-blog-1/lets-talk-scene-graph-1569
I have a demo but it's not very good:
howtoconstructdemos.com/using-flood-fill-for-drawing-canvas-to-make-a-coloring-game
Add Browser object and use this expression: Browser.QueryParam("name")
Set var to Browser.QueryParam("name")
Set what up? Please explain the issue.
You can use hierarchy, it works like Pin. And it allows to disable angle sync with the parent.
If this doesn't help, please post some pictures explaining what are you trying to do, or a project file.
Member since 26 May, 2016