Examples of Physics: Stepping Iterations

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  • From the manual:

    "Set stepping iterations. Set the number of velocity iterations and position iterations used in the physics engine. The default is 8 and 3 respectively. Lower values run faster but are less accurate, and higher values can reduce performance but provide a more realistic simulation."

    Would you please describe me examples of when you used this option "set stepping iterations"?

    Examples are easier for me to understand it.

    Thank you in advance.

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  • When something is not working correctly with Physics objects (for example a joint breaks, or objects not colliding properly), you can try fixing it by changing these stepping parameters. Sometimes it helps, but most of the times not.

    Here is a little more info:

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