Hi everyone.
I'm doing a cutscene for my game that needs to be perfectly timed with a music track.
I'm doing layer scrolling, scaling and Z elevation with acceleration (using a custom var for speed).
Now I noticed that when the fps is low everything moves slower. With DT and even slower without.
Changing the minimum framerate to 10-20 somewhat helps, but I was wondering if there some other way to get this done.
I don't have any collision checking and I don't mind if it'll skip frames in lower fps.
I thought maybe taking the FPS into consideration in my events.
Do you have any suggestions?