dop2000's Recent Forum Activity

  • What I usually do is switch to Desktop mode on the deck, right-click on the executable, Add to Steam. Return to gaming mode, the game should be in the library under "Non-steam" tab.

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  • Use "Tween value" action and "Is tween playing" condition:

    Sprite Is tween "tag" playing: Sprite set effect parameter 0 to Self.Tween.value("tag")

  • I have to ask, what are you logging that possibly requires that many events?

    Well, last time I checked our project had about 10K events..

    Most of console logging actions are disabled of course. But there are still hundreds of active ones.

  • I just released a Greenworks plugin update for v0.82.0 using Greenworks v0.15.0, which supports a universal binary for macOS.

    Thank you, this is awesome!

    If only this addon had a method to check for installed DLC..

  • I suggest you create a small project to test the gamepad. Add two large text objects and this event:

  • I had 1070 "browser log" actions in the project. Replaced them all with a function call today. Took me several hours even with a fair bit of hacking.

  • This post got me worried. I always thought that if you disable DevTools on export, then all "browser log" actions will be automatically skipped/disabled too. But turns out this is not the case, they are still executed and still very much affect the performance.

    I will have to replace "browser log" actions with a function in hundreds of events, and remember to disable the function before exporting.

  • Simply change the effect parameter from 0 to 100 over time.

    | Global number p‎ = 0

    + System: Every tick

    -> System: Set p to min(p+20×dt, 100)

    -> System: Set layout effect "Grayscale" parameter 0 to p

    .

    Another option is to use Tween behavior. Start a value tween on some object from 0 to 100. While this tween is running, set effect parameter to Object.Tween.value("tag")

  • You can't change the position of the real mouse cursor, but you can control a sprite, emulating mouse movement. There are two methods:

    System: Every tick
    -> CursorSprite: Set position to 
    ..... X: Self.X + Gamepad.Axis(0,2)×dt×4
    ..... Y: Self.Y + Gamepad.Axis(0,3)×dt×4
    
    System: Every tick
    -> CursorSprite: Set position to 
    ..... X: lerp(Self.X, ((Gamepad.Axis(0,2)+100)÷200)×LayoutWidth, dt×10)
    ..... Y: lerp(Self.Y, ((Gamepad.Axis(0,3)+100)÷200)×LayoutHeight, dt×10)
    
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  • With NWjs you can delete files, but it won't work on mobile.

  • Are you sure FileChooser works in mobile export? I've never tried it.

    To delete a file from a mobile app you will probably need to use some Cordova plugin (like "cordova-plugin-file") and call its method from a script.

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dop2000

Member since 26 May, 2016

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