knudle's Recent Forum Activity

  • That was exactly my mistake.

    The player had the jump through behavior.

    I guess it is a noob mistake <img src="smileys/smiley9.gif" border="0" align="middle" />

    Thank youuuuuu Phyvo

  • Hi guys.

    Wasn't sure if I should post this here or in the tools board,... anyway.

    I'm really excited about this Spine tool

    Spine on Kickstarter

    What do you thing of it?

    and if someone knows, what would be needed to have this working with C2?

    You can download and try the tool here

    http://esotericsoftware.com/spine-download/

    Edit:

    Can someone help me with posting links in the forum. I wanted to hyperlink where I had "spine tool" (nooooob <img src="smileys/smiley17.gif" border="0" align="middle"> )

    Thanks

  • Hi guys

    I am mulling over something.

    The game is a platformer and I am using the platform behavior to control my enemies.

    Basically the enemy is on a platform on the top of the layout, walks and then falls from the platform and lands on the ground. All fine.

    However if my player is where the enemy is going to land, the enemy collides with the player (as in lands and walks on the players head).

    Is there a way to switch off the collision just with the player?

    I want to be able to:

    let the enemy land on the platform (not on the player's head) to then kill the player (using "is overlaping" & "is on floor")

    Cheers for any help

  • Thanks guys.

    I will try Yann's method as I want to control the order of the bombs being lit.

  • Thanks RangerJim,

    I didn't explain myself well because I didn't want the post to be too long.

    My doubt is more about how to attribute the "special" to a Bomb instance variable in a specific order, taking into consideration the bombs that might have been picked up already.

  • Hi guys.

    It is my first time posting here. I'm loving C2.

    I have a simple question... I think. But I don't know how to go about and do it.

    example

    In bomb jack, the player has to collect the bombs to score.

    However there is always one bomb that is lit. If you pick up that bomb you get a bonus and a new bomb turns on.

    <img src="http://retroflash.net/wp-content/uploads/2012/11/bomb_jack.jpg" border="0" />

    the bomb on the top left is lit.

    How do I go about doing that? It can't be scripted I think because you have to take in consideration that some bombs might not exist already because the player collected them.

    Any ideas?

    Thanks a lot.

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  • entry

  • Hi guys.

    Just started playing with C2 a couple of weeks back.

    Been also checking the forums for a couple a weeks.

    Looks like it is a nica community here.

    Hope you have the patience for my "noob" questions.

    See you around guys.

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knudle

Member since 16 Jul, 2012

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