knudle's Forum Posts

  • Hi guys I am having problems with this.

    I'm using physics impulse to move my character:

    Basically my character is an octopus and I want it to bounce of a jelly fish taking into consideration the direction the octopus is coming from.

    If it comes from top-right of the jelly fish, bounce to top-left. and vice-versa. I was using impulses, but it looks like it does not take into account the direction the octopus comes from. And bounces only up

    Here is the Capx

    dl.dropbox.com/u/39508651/Scirra%20Examples/DS%20Nomnom04.capx

    Any ideas?

    Thank you

  • Hi whiteclaws.

    I have been checking physics tutorials and haven't come across any that mention animations. Could you tell me which one you are referring to?

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  • Yes but I am using the physics behavior to control the character.

    Just wondering if it was possible to control the animation when using this behavior (like the platform behavior has the Is falling condition)

    Or if I have to change all my code to use the platform behavior)

  • Hi guys

    Is it possible to animate a sprite that has a physics behavior?

    I want to animate the sprite when the force is applied (jump)

    And when the character is Falling.

    I have tried adding the platform behavior but I dont think they would work together.

    Is there a way to do it?

    Thank you.

    K

  • I want to use only keyboard or controller.

    With the mouse there are a lot of capx and tutorials around.

    But using keyboard I only saw an example shooting left and right using the "is mirrored".

  • Hi Guys,

    I'm sorry to be posting this when there is already some threads about this, but all of them have capx that are no longer on dropbox.

    I'm trying to shoot in 8 directions. It is for a platformer and I am using the platform behavior to control my player.

    My problem is, for example: if I shoot up-right and then try to shoot down-left while the previous bullet is still on screen the bullet changes direction.

    Does anyone have a working example so I can see how it is done?

    Thanks in advance

  • Nice project! Good Luck!

    Note: Your website link on kickstarter is not working.

  • Yes!

    PacMan touch waaaaaay <img src="smileys/smiley17.gif" border="0" align="middle" />

    yeah thought so. It will be nice to be able to control how many directions the pathfinder can have.

  • Thanks Kyatric

    I tried that but it is not working very well. The player gets stuck on solids a lot of the time.

    The movement would need to be some sort of tile/grid movement. But I dont really know if that can be implemented using the pathfinding

    If anyone has any ideas please shoot.

    Cheers

  • Hi guys,

    Im trying to make a pacman game with touch controls using the pathfinding behavior.

    Is there a way to make pacman move (like in the pacman game) without touching the walls, (not doing diagonals).

    I would like to restrict the movement to 4 directions.

    Is this possible?

  • Nice games. Cheers for the post

  • I'm glad I made this post.

    I'm still very new here and although I saw spriter mentioned on the boards I didn't know much about it.

    Now having known that spriter will have support for C2 that is all I need to know.

    I will try spriter now.

    Thank you for your post Mike.

    Spriter is now being followed everywhere <img src="smileys/smiley1.gif" border="0" align="middle" />

  • That was exactly my mistake.

    The player had the jump through behavior.

    I guess it is a noob mistake <img src="smileys/smiley9.gif" border="0" align="middle" />

    Thank youuuuuu Phyvo

  • Hi guys.

    Wasn't sure if I should post this here or in the tools board,... anyway.

    I'm really excited about this Spine tool

    Spine on Kickstarter

    What do you thing of it?

    and if someone knows, what would be needed to have this working with C2?

    You can download and try the tool here

    http://esotericsoftware.com/spine-download/

    Edit:

    Can someone help me with posting links in the forum. I wanted to hyperlink where I had "spine tool" (nooooob <img src="smileys/smiley17.gif" border="0" align="middle"> )

    Thanks

  • Hi guys

    I am mulling over something.

    The game is a platformer and I am using the platform behavior to control my enemies.

    Basically the enemy is on a platform on the top of the layout, walks and then falls from the platform and lands on the ground. All fine.

    However if my player is where the enemy is going to land, the enemy collides with the player (as in lands and walks on the players head).

    Is there a way to switch off the collision just with the player?

    I want to be able to:

    let the enemy land on the platform (not on the player's head) to then kill the player (using "is overlaping" & "is on floor")

    Cheers for any help