austin's Recent Forum Activity

  • Looks like Facebook changed how they return a user's profile picture which was breaking things. Fixed -- thanks for pointing it out!

  • Another update: CocoonJS is still in the works -- I spent the last few days implementing a "Push to Windows 8 App Store" feature (and some pushing to other app stores as well), though that probably isn't very important to the folks here since C2 already has a nice exporter for that.

    What is relevant here is I've updated the plugin to work with Windows 8. Windows 8 has some restrictions where you're not allowed to call external scripts and CSS, so the API and styling for it are stored locally (this is also something necessary for CocoonJS). If you're exporting to Windows 8, change the export mode property for the Clay.io plugin to "Windows 8". It'll do the export and generate a default.html file, in that you'll have to add in:

    <link href="/api.css" rel="external" />

    <script type="text/javascript" src="/socket.io.js"></script>

    <script type="text/javascript" src="/api.js"></script>

    It isn't the prettiest solution (having to manually add that in), but it's the best I can do with the current C2.

  • The thing about their webview is you have to do some special things to communicate back and forth. It's something we'll end up implementing sooner or later, but we wanted to start with the DOMless version as that was a requested feature either way.

  • A big thanks goes how to Wink for helping out with the testing of CocoonJS integration - it's been a painful process but he's been extremely helpful!

  • Still working with a couple folks to get it working properly - should be done very soon

  • Love the game and gameplay - enjoyed playing it <img src="smileys/smiley1.gif" border="0" align="middle" />

  • No tab support right now. Tab support is a bit tricky with how C2 is setup. The layout would have to be individual events that add tabs, and once all those run, a final event that loads up the leaderboard, but that's kind of messy.

    Either way, I'll put it on my todo list - its priority depends on how many people request it :)

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  • I'm not sure why it would cause a crash, but shoot me an email with any error logs/extra details - austinbth@clay.io

    It's on my todo list to work on easy Windows 8 App Store manifest file creation for non-C2 games on Clay.io, so I'll of course double check that the API works as well :)

  • Try now. I implemented a new system that was supposed to successfully restart the node.js server if something went haywire yesterday, and for some reason that didn't work out right. Looking into what went wrong so it won't happen again. Update: figured it out, so it shouldn't happen again.

  • I've updated the plugin to have support for our new Facebook Invite feature.

    It's a great new way to make your game more viral, and is really simple to implement...just create a new action with the event "Invite Facebook Friends". That will connect to the player's Facebook and bring up a modal window with their friends. They can select the friends they wish to invite, and a message will be posted on their Facebook wall about your game.

    There's also an optional condition that will fire when at least one Facebook friend is successfully invited.

    You can find the new version of the plugin here.

  • I need a couple people who are willing to test out the CocoonJS/DOMless API integration for me. Since CocoonJS doesn't have easy access to the DOM, we can't do any sort of UI with HTML, so from CocoonJS if you're using our leaderboard UI rather than doing a loop and showing your own, posting scores will still work, but the displaying the leaderboards won't.

    Shoot me an email austin@clay.io if you're interested

  • CocoonJS integration is something I'm currently working on, I'll post it as soon as it's done (next few days)

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austin

Member since 11 Jul, 2012

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