MadameBerry's Recent Forum Activity

  • Wasn't really sure where to put this, because it's not a bug, but if I'm editing an event, and I need to type 9 (for instance, to check if a variable equals nine or set something to 9) and I have a "9patch" object in my game, the dropdown appears and attempts to auto-input "9patch."

    When typing sequences of numbers, I can real quick hit 1 [enter] 2 [enter]... etc. but when it comes to 9 it breaks my flow.

    This is such a minor thing, but I've been doing a lot with arrays lately and it's making me hate the number nine! haha...

  • wow this is still getting replies.

    Trying to record my desktop with FRAPS gives me a black screen. Not sure if that's a problem with my setup or fraps or what.

    I'll look into OBS.

  • > And isometric isn't really that hard to do in events. I don't feel like it needs its own editor.

    >

    Is it easy to create an isometric layout, place your graphics, player and set to 8way- walking behaviour?

    Yes, kinda

    [REDACTED FOR LENGTH]

    All i'm looking forward to are some tools or behaviours or events or whatever to help us in the development of an isometric environment. And i'm sure i'm not the only one.

    isometric... in my point of view is still one of the top notch layouts you can achieve in 2D.

    I'm not really sure exactly what you're looking for (given that, y'know, you're a different human and I am not a mind reader) but within the past year I've made two isometric games, one of which includes "floors" so to speak, and the other a full dungeon crawler with abilities and collision. This isn't really the topic to discuss this in, though, so if you want, private message me or something and we can talk about it.

  • Someone mentioned a spreadsheet-like Array editor and HOLY PLEASE YES.

    Also I would be sorely disappointed if a Construct 3 were to be announced any time soon. Like there was no point in my buying the C2 license if it was just going to be abandoned for the next iteration so soon.

    Really, if you want 3D go work in Unity. And isometric isn't really that hard to do in events. I don't feel like it needs its own editor.

    What I'd /LOVE/ is some better sharing tools, such as code and asset packaging.

  • Agh yes.

    Dynamically creating a chain of objects and then pinning them together end to end was incredibly frustrating because of this one-tick delay!

  • I don't even know when the last time FRAPS was updated, so I don't have super high hopes there.

    Thanks to those who suggested alternate programs though!

    Nvidia Shadowplay doesn't seem to detect Node Webkit games either. It can capture desktop but then I'd have to crop it. Action! looks fantastic though.

  • A problem with global layers is that if you have a bunch of layouts, and then suddenly need to add a new layer (even if it's global) you still have to go through all your layouts and manually add that layer, rename it, and move it to the correct spot.

    This shouldn't be a problem if you plan ahead (I usually just duplicate the entire layout then change the event sheet) but for instance I recently updated one of my games to include a company's SKD and I needed a new layer. Had to add it manually to all of them, even though it was global. Being able to copy the layer and its name would have hastened that process tremendously.

  • > on mobile (at the very least when previewing over wifi) it will throw an error and either try to reload the page or crash.

    >

    What is the exact text of the error message? What precisely is happening here? These are vital details, please remember to include all this detail in bug reports.

    It tries to reload a few times, then just says "there was a repeated error loading the page at (url)."

    Either that or it crashes without actually giving error text.

    Really, that's it.

  • Woah I'm super impressed with Action! May end up purchasing it.

    I mean that still doesn't explain Fraps being weird, but thanks!

  • I had this happen to me too a while back I found an alternative though, but I still would much prefer FRAPS. Not sure why this happens.

    What was your alternative? I've gone through a few capture softwares and none of them have worked nearly as well as FRAPS (ie. wouldn't capture system sounds, wouldn't work at all, etc).

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  • It's been a while since I exported with node-webkit and I noticed some changes, but now the FRAPS overlay won't show up in the .exe build of my game and I can't capture it anymore. Did something change that FRAPS doesn't like?

  • Abandoned for your obsolescence, you must escape the screen which binds you. What will you find on the outside?

    PLAY IT HERE

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MadameBerry

Member since 8 Jul, 2012

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