MadameBerry's Recent Forum Activity

  • I did not know that was a thing!

    Thank you!

  • The enemies in my top-down game are moved using the custom movement behavior. One of the characters' abilities is a knockback. I need the enemy to be knocked away from the character in all directions.

    First I tried setting the angle towards the character, then adding 180 to the angle. That made the enemies all just move to the left.

    I then tried using an object that determined the direction the enemy was facing (I already use this object for attacking) and then setting custom movement based on that

    Is there an easier way to make an object face away from another object? I feel like I'm doing this in an extremely wrong and convoluted way.

  • Grabbed some footage of the in-progress tutorial area of Five Suns, my senior game.

    Watch it here!

    Subscribe to Construct videos now

    Five Suns is an isometric dungeon crawler set during the Aztec creation myth of the same name. Play as two children who are imagining the creation myth as their grandmother tells them the story. Guide the children imaginary selves through a crumbling world and utilize Aztec incenses to activate special abilities that are unique to each character.

    Follow us for more updates on http://fivesuns.wordpress.com/

  • I'm pretty convinced at this point that my computer is just crap and I need a new one.

  • Problem Description

    ____ I was trying to import an animation from a spritesheet/sprite strip. It made Construct freeze for like a good ten minutes before finally bringing up the dialogue to let me set rows and columns. So, thinking maybe my project was too big or the sprite sheet image was too big, I started a new project and tried again with a smaller image. Still froze for a good couple of minutes. The second image I tried was only 64x64 pixels. I timed it, and it literally took 2 MINUTES AND 35 SECONDS to import. There's no reason that should have been so slow. Importing the image as a frame or opening the image works fine and takes no time at all, even if the image is very large.

    I used to be able to import sprite sheets just fine, so it is definitely a recent development.

    Attach a Capx

    ____ No Capx, it did this on a new project ____

    Description of Capx

    ____ It's any project. ____

    Steps to Reproduce Bug

    • Open a project or start a new one.
    • Import an image as a sprite sheet
    • Wait???

    Observed Result

    ____ I wait for a really long time and sometimes just have to task manager shutdown Construct because it's sat there for like ten minutes frozen____

    Expected Result

    ____ A 64x64 image should import in no time, even as a sprite strip. ____

    Affected Browsers

    • Chrome: N/A
    • FireFox: N/A
    • Internet Explorer: N/A

    Operating System and Service Pack

    ____ Windows 7 ____

    Construct 2 Version ID

    ____ Version 168 ____

  • hey, that worked perfectly!

    Thanks for explaining how those expressions worked! =D

  • I know bumping isn't really a polite thing here, but it's been like a day and it's not on the first page anymore and I still need help... ^^;;

  • Update:

    I have tried this, and it did not work.

    Currently I spawn the object on the layer Play and then attempt to move it to the UI layer. I suspect it will also not work if I just try to spawn it on the UI layer...

    I have tried all sorts of combinations of the CanvasToLayer and LayerToCanvas expressions, not just the one in the screenshot. I wish there was a better tutorial for how to use them, I can't find one that doesn't just repeat what is in the manual (which was really unhelpful might I add...).

    I'll admit that I have ZERO idea what I am doing with those expressions. I've never used them before and I don't understand how they work at all.

  • I'll look into that, thank you!

  • Hi!

    I'm attempting to recreate a game element similar to that in ClaDun x2, in which, when you pick up a coin, it spawns a sparkly thing on the playfield that floats slowly towards the coin bag in the UI.

    My problem is that my characters and everything are on a layer called Play, that has a parallax rate of 100, 100. And my UI is on a layer with a parallax rate of 0, 0.

    I'm not sure how to handle this sequence, because if I spawn the sparkle on Play, it'll spawn in the right place, but it won't be able to travel towards the UI correctly. But if I spawn it on UI, it won't spawn in the right place because of the parallax.

    Edit: I just tried placing an object with the Anchor behavior on the Play layer, directly over the UI. It /almost/ works but the Anchored object shifts a little. Okay a lot...

    You can see the effect I'm going for here: http://youtu.be/-tmYdvzBb-c?t=32s

    (watch carefully when the character picks up a coin, it's sort of subtle...)

  • So I think since the forum's been shuffled around, this should go in "WiP creations"

    it's far from complete...

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  • Oh my god we finally have something playable.

    In the class I'm developing this for, our milestone is labeled Beta, but really I'd call this an Alpha. Some things just aren't quite there yet and I want to go back and redo a lot of the design over the next month or so.

    I am tired! Spent most of last night and this morning getting the intro and the tutorial in.

    A few things to note: This build is Windows only (we all have windows pc's so i just tend to delete the mac and linux folders because they take up too much space, as many versions of this project I export).

    Also, the combat is extremely slow and not really fun. The numbers need to be tweaked hardcore.

    But, you can sort of get an idea as to where this is going!

    Download here: https://drive.google.com/file/d/0BzlFHd ... sp=sharing

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MadameBerry

Member since 8 Jul, 2012

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