MadameBerry's Recent Forum Activity

  • I'm encountering errors on Mac and Linux where the Mac build of my game won't display any form of popup or overlay (but otherwise starts up fine) and the Linux build (64bit) won't start up at all and simply displays a black screen. It won't get even far enough to display the Scirra loading screen.

    The plugin works perfect for me on Windows though. I made sure to add the correct arguments to package.json in all versions, and I *should* have all of the correct api files imported. So unless I'm missing something, by all rights this should work on Mac and Linux.

    I'm using nw.js 0.27.2, and the Steamworks SDK v1.42.

    I've been avoiding upgrading nw.js for fear of it destabilizing my game's build but should I go ahead and upgrade?

    I have another question as well. Assuming I can ever get the Linux version to run at all, how would I go about supporting 32bit and 64bit systems, given that the libsteam_api.so file is named the same between the two versions? Should I just drop 32bit support?

  • The web editor was no longer working for me (the effects were green for some reason?) so I remade it as a NW.JS export. The effects are all the same as the original, only the editor was remade. You can change the background via image url too! https://www.patreon.com/posts/7658638

    I hope it works well!

  • Alright, thank you!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Alright so I've narrowed it down actually to a bug that was posted a few times here months ago where the Pathfinding behavior uses the previous layout size as an obstacle, and it was stated that it would be fixed in the next beta (span-class-posthilit-pathfind-span-behavious-uses-previous-layout-s_p1024262?#p1024262)

    I'm still having this problem in r229, so either it was not fixed or it's back.

    Steps to reproduce:

    • Open Layout 1.
    • Press A to spawn the Pathfinder object.
    • Press S to find a path to the Green square. On contact with the green square, Layout 2 should be loaded.
    • When Layout 2 is loaded, press D to find a path back to the blue square
    • The Pathfinder object will stop at the edge of the screen (marked by non-obstacle red lines) instead of traveling all the way to its true destination.
    • If the Green square in Layout 2 is anywhere below the red line, the Pathfinder object will not be able to find a path at all.
    • Regenerating Obstacle Map seemingly does not work, as it is done at the start of the layout.

    Interestingly, if Layout 2 is loaded first, it works fine.

    CAPX: https://www.dropbox.com/s/w8nd7118zsjj6 ... .capx?dl=0

  • Problem Description

    Pathfinding seems to not be able to locate paths outside of the top screen. It's very arbitrary behavior and I'm at a loss as to how to describe it. Depending on the position of the Pathfinding object, and the object being pathfound to, either the object cannot find a path (despite no collision in the scene) or the object "can" find a path, but the path is not correct and stops halfway down the screen.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/987 ... ngBug.capx

    Description of Capx

    Keyboard commands spawn an object with the Pathfinding behavior, and cue the object to find a path to a different object.

    Steps to Reproduce Bug

    • Run Layout 2
    • Press A to spawn the Pathfinder object (spawns on blue object called PathfindTo)
    • Press S to find path to PathfindFrom object (green)

    Observed Result

    Object finds a path, travels along the path, and stops before it reaches its real destination - it stops in the middle of the screen.

    Moving the blue and green PathfindTo and PathfindFrom objects into different configurations creates different results. Sometimes a path is able to be found, like the configuration on Layout 1

    Expected Result

    Object finds a path, and travels along the path to its destination.

    Affected Browsers

    • N/A

    Operating System and Service Pack

    Windows 10 Home

    Construct 2 Version ID

    R229 (also was not working in R227)

  • Hm... I'm not sure your solution is the solution to the problem I'm having?

    You seem to be solving the problem of "games don't load if there's too many files because the current build of NW.JS is dumb" and I'm not sure that's the problem I'm having. My game is relatively light, and this is the first time someone's had a problem with this Linux build (and expressed it to me anyway).

    This problem seems to be with a missing Chromium package? I'm honestly not sure, I don't know what the error message means, and I don't understand why something would be outright missing.

    I know I *should* have a computer running any OS I plan on distributing for, and I know I especially don't have an excuse for not having Linux, but I honestly don't have a good enough understanding of computers in general to know what I'm getting into. I may look into getting my laptop to dual-boot, because it's already got half a foot in the grave and I won't be devastated if I mess something up. I just know I'm going to break something. heh...

  • Someone who bought my game recently told me that launching the game gave him this error:

    ./fragilesoftmachines[6108:0430/224646:ERROR:browser_main_loop.cc(170)] Running without the SUID sandbox! See https://code.google.com/p/chromium/wiki/LinuxSUIDSandboxDevelopment for more information on developing with the sandbox on.
    LaunchProcess: failed to execvp:
    /home/rick/Spiele/fragilesoftmachines_linux64/fragilesoftmachines
    LaunchProcess: failed to execvp:
    /proc/self/exe
    [6108:0430/224646:ERROR:child_process_launcher.cc(479)] Failed to launch child process
    [6108:0430/224646:ERROR:child_process_launcher.cc(479)] Failed to launch child process
    [6108:0430/224646:ERROR:channel.cc(305)] RawChannel read error (connection broken)[/code:1o9nafsm]
    
    He says he is running Linux Mint 15, and downloaded the correct bit-version of the game (64bit).
    I do not have a machine running Linux, nor do I know proper code or can tell what is going on.  Could someone explain why he is getting this error and how I can help him solve this? 
    Thank you!
  • I've just released

    Fragile Soft Machines on itch.io!

    You can read a really nice writeup of it on Killscreen here or watch the trailer here.

    Very soon I'll be releasing both a postmortem of the game, as well as (after about a month probably) a writeup of how sales have gone. I'll update here with those as they come. I'll also be making some improvements within the next month or so, and submitting to Indiecade at the end of April.

    Check it out and let me know what you think!

  • Fragile Soft Machine just released on itch.io

    http://madameberry.itch.io/fragile-soft-machines

  • someone delete this thread because I am a dumb.

  • Haha that was never even remotely a proposed solution! (really I should just rename my 9patch that would solve everything i am dumb)

  • The point is that I get into a flow and it's breaking my flow and I'm whiny. =P

MadameBerry's avatar

MadameBerry

Member since 8 Jul, 2012

None one is following MadameBerry yet!

Connect with MadameBerry

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies