GG-Works's Recent Forum Activity

  • Ah, that's pretty neat! I did something similar before I got a drawing tablet, but I'm starting to rethink that idea. I've always found the draw/ink/scan gave you more flexibility in art.

    My issue with that strategy is that sometimes the black outlines always end up with those annoying extra pixels when you fill color you can just make out the tiny white pixels. I'll have to play with it some more so I can get a better formula down.

  • Looking pretty smooth, just curious do you do your final art and illustration in Photoshop? Or this using Vector art?

  • Hello!

    I have a question regarding which is the best way to export my game to be sold on Desura in the next few days.

    Originally, I assumed Node Webkit was the best idea, though maybe anyone else had any suggestions I'd be open to them.

    Thanks!

  • So does the money from kickstarter go to covering the costs of dev kits for game consoles, or paying publishing fees?

    Reason I'm asking is I'm starting to see more and more that Greenlight may not be the way to go for my finished project.

  • Ah thanks, I'll remember that in the future.

  • Hi gang, been super busy as of late. The game I've been working on for around a year is finally finished, and all I'm doing right now is working on promotional items.

    Here is a new trailer I've whipped up. It's a bit long, and don't forget to watch in HD.

    Baxter's Venture

    (isn't there a way to embed Youtube videos on here? Both embed codes don't seem to work.)

    Really loving Oglseby's music BTW.

  • So how does submitting your game work on Greenlight exactly, export your C2 game with Node Webkit and submit the Win 32 folder?

    Reason I'm asking is that "Baxter's Venture" is pretty much complete aside from one more bug test this weekend. All that's left is promotion and selling it.

  • This is a pleasant surprise, though I kinda wish they'd at least support Vista when the new IE comes out.

  • Hello!

    It's been a while, but I've been busy. Working on my game busy.

    Have plenty of new screenshots:

    <img src="http://3.bp.blogspot.com/-Yc8H264n9bY/Ucef0-KBqeI/AAAAAAAAAko/7bOlOm1ZruI/s320/Act4factory1.png" border="0" />

    <img src="http://1.bp.blogspot.com/-3p1N4s7DWig/Ucef1etHlCI/AAAAAAAAAks/FWC8rjctat0/s320/Act4factory2.png" border="0" />

    <img src="http://4.bp.blogspot.com/-Lduzwpd4KhE/Ucef2ZlTccI/AAAAAAAAAk4/S3xOmvt7Y2Q/s320/Act4factory3.png" border="0" />

    <img src="http://1.bp.blogspot.com/-F5tygCOSELg/Ucef2i0VUgI/AAAAAAAAAk8/iLVkkXfar8g/s320/Act4factory4.png" border="0" />

    <img src="http://1.bp.blogspot.com/-3wIVJq_GeLw/UZmKcIvRqvI/AAAAAAAAAkE/goAM7SAGps0/s320/act3enemy.jpg" border="0" />

    <img src="http://3.bp.blogspot.com/-OnCcn9-EvK8/UZmKcB8G8PI/AAAAAAAAAkI/8WNmwo_gWiM/s320/act3plant.jpg" border="0" />

    <img src="http://3.bp.blogspot.com/-ToyWCr2iF5k/UZmKcTV1VBI/AAAAAAAAAkM/j-LmYj0O8VU/s320/act3water.jpg" border="0" />

    So many things I've made with this engine, really proud of the water physics, and the lava levels with the background sweltering in heat thanks to Web GL. Act 4 is almost done, Act 5 and special short acts is all that's left minus some finishing touches.

    My concern is getting this game on Steam Greenlight. Maybe find a way to port this game to the 3DS/WiiU/PSN. (I wonder how Super Ubi Land is doing?) Having a heck of a time getting this game hyped, maybe I'm not trying hard enough. I suppose I need to make a couple more videos.

    Oh well, enjoy!

  • If memory serves me, most publishers are out of touch with gaming. So if an indie creates a new IP that's not "what the market demands" they'll get rejected?

    Sounds like a very bad idea.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just finished the game, and I must say this game kept me glued the whole time, and congrats on the mention in indiegames.com!

    The story was what kept you on your feet, because you had to hear each character out. This type of formula would work well with mystery (Think: Clue) games where you deduce the suspect.

  • RandomFellow

    that's a lovely interface!

    tchem

    thanks! the way of yiji is also looking good!

    love the atmosphere and the ambient sounds

    and here's a screen of the garage,

    acting as a shop and equipment screen:

    <img src="http://i.imgur.com/amEyNqq.jpg" border="0" />

    Wow, nice quality interface!

GG-Works's avatar

GG-Works

Member since 8 Jul, 2012

None one is following GG-Works yet!

Connect with GG-Works

Trophy Case

  • 12-Year Club

Progress

12/44
How to earn trophies