GG-Works's Recent Forum Activity

  • Good evening. I was wondering if there is a chance the submissions for games about height and width would be able to change in the future?

    I was just about to submit a demo for this game I've been working on for months, and the width is 1000px, but the maximum is 800px. The intention was for this game to be played on phones, tablets, and desktops and minimizing already severs the touch screen controls and I'd have to compact everything just to make it submission worthy.

    What are the odds of the submission requirements to change in the future? I want to submit this game to the arcade as it seemed fitting since I'm using the very game engine they're promoting.

    EDIT: Hmm... actually, disregard. My file size far exceeds the 10mb requirement. Apparently I have like 1/3 of the game done... which is far large for a demo.

    Guess I'll need to search elsewhere, sorry about that.

  • Check to see if your touch object has "use mouse input" enabled. It's enabled by default. So, in your case you should either disable it, or use it instead of the mouse. You shouldn't be using both together, which is probably giving you weird results.

    Hmm, how would I find it? After I embedded it, it just seems invisible to me. Sorry I feel like such a noob after all this that I couldn't find my answer in the manual.

    EDIT: Ah, nevermind I found it lol. Now I have to wait until after work to sort this out, thanks!

  • Maybe I didn't read this right, but up until now my game was only made to be played with a mouse and keyboard.

    I've added touch controls as "add another condition". So both mouse and touch commands are stacked on top of each other, unfortuantely it renders the game unplayable as you can't use a mouse.

    It is only until I use "toggle disabled" on all the touch commands that it'll go back to normal.

    Is there any way I can fix this?

  • Hi Crackpot,

    Music can be a hassel at first. I always pre load my sounds and music by name, and give them tags. I believe you need to use the "tags" to stop sound. I also like to use a timer to trigger the sounds and music in a layout.

    I had just opened up an example file created poster by Vee41 over here...

              http://www.scirra.com/forum/topic65059.html

    I hope it is ok with them, but since I already had it opened just I added another layout to bounce back and forth from, a few more actions and music for each layout. Hopefully this may help you out.

    vee41 hope ya don't mind.

    So here it is, worked in Chrome so far   

          Vee41s grid with sound

    Ah, thank you Auntie Val for saving my bacon. All I had to do was just name the "tag" as you said, and pretty much fixed the problem for me. I wouldn't of known what tags did until now, thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Greetings

    Thank you for giving us the opportunity to create games again. I'm digging Construct 2 and understanding it's functions little by little.

    If I may, a couple suggestions as I know you're very busy.

    First, what about an option to do a "wipe" between layouts? They're usually featured in generic video editing software. As of now the transition when one goes from layout to layout is instant. Would it be possible to add a tool that allows the screen to fade/wipe to black on end layout and fade/wipe from black on beginning?

    It could really add a new dynamic for projects!

    Second, add a feature to layout properties to play a specific audio track. So that way when you test/play the audio plays until you leave that layout. If two connected layouts have the same track, the track would continue to play seamlessly until a layout is loaded with a different track(or no track).

    Thanks for your time and keep up the good work!

  • Good evening again.

    I feel like I'm already asking for so much, but I have another problem.

    When it comes to music changing between layouts, I can't make it to where one track stops and the other plays without both of them overlapping.

    Consulted the manuals and did a google search and ended up with nothing. It seemed pretty cut and dry just making one track "stop" in an event sheet, but the track continues.

  • It looks like that applies to the standard license, but if you purchase the extended license ($49) there aren't any limits. So essentially, just buy the $1 and if you're lucky enough that you're getting close to selling 50,000 copies, then just buy the extended license.

    Yeah, I'm thinking too far ahead so I went ahead and purchased the songs I need for the game. Of all the royalty free sites, Jewelbeat seemed to have the best selection at a reasonable price even if you chose extended. The million thing kind of irked me is all.

    Once again, thanks to everyone for your help!

  • I'm back, I'm a little concerned with using Jewelbeat as this part of the user agreement can pose a problem:

    6a. The Licensee is permitted under the Standard License to distribute up to 50,000 copies of a physical or downloadable product, including but not limited to DVDs, software, downloadable games and downloadable videos that incorporate The Music.

    6b. The Licensee is permitted under the Extended License to distribute up to 1,000,000 copies of a physical or downloadable product, including but not limited to DVDs, software, downloadable games and downloadable videos that incorporate The Music.

    Figured there had to be a catch... if I read this right you can't sell more than that amount. Like if you used a song for an app, you're limited selling 50k (downloads in this case?) of that app for standard.

    Can anyone clarify?

  • Wow thanks for the speedy replies, I'm going to try some of these. The dollar music ones sound like a good idea, I'll definitely remember to credit the author.

  • Hi all, I have another issue.

    I'm at the point where my game is nearly finished for a beta release, but I would like to at least get a theme song and a boss theme done.

    Thing is, as a primary artist and getting the hang of the quirks of Construct 2, I do not know how to compose music.

    Last time I tried to compose music was when I had Mario Paint... when I was 11. It had a block format that worked by adding symbols representing sounds on the music sheet lines.

    I'd prefer like a 8-16 bit chipset style, but at this point I'll settle for anything to try out.

    Any recommendations?

  • I have a youtube channel for my game (well indie company as a whole)

    GG-Works

    <img src="http://www.youtube/watchv=0s8MgxnA3k4" border="0">

  • Good evening, I'm very thankful to share this opportunity of showcasing some screenshots from my upcoming game, "Baxter"

    GG-Works

    I figured this is the best way. I have some videos but the blog explains why I didn't upload any.

GG-Works's avatar

GG-Works

Member since 8 Jul, 2012

None one is following GG-Works yet!

Connect with GG-Works

Trophy Case

  • 12-Year Club

Progress

12/44
How to earn trophies