TheDom's Recent Forum Activity

  • Set the parallax to 0,0 .

  • If I understand you correctly, you could create a sprite (use a round image). Lets call it circle.

    Give the circle sprite rotate behavior.

    Create an imagepoint(1) on the edge of the circle.

    Put the particle object in a container of the circle sprite.

    Pin the Particle object to the imagepoint(1).

    Set the circle's property to invisible.

    Also when you create the circle or spawn it, add "set postion to another object" and set the particle to the circle at the imagepoint(1).

    Now you can spawn the circle or use system "create object" to create the circle and the particle effect will be created with it and will rotate in a circle.

  • Maybe someone has a more technically articulate solution but, I do it with the image as a background object not a sprite but I have the same issue on occasion. I just adjust the size of the image by stretching it a little in C2. I have to play with it a little but can always get it to work.

  • Sure. Good Luck with it.

  • Take a look at the endless runner example that comes with C2. After examining it, I think you could modify that example so the background only runs when the player is moving. It's pretty easy to follow. If you need som more help after examining it, post back here.

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  • FGLmatt Is that 200 per game?

  • The Author is Roberto Dillon and his twitter is You can ask him directly.

  • No. It's called creating a clone. It's fine. Good Luck with it.

  • The best is Camtasia but's pricy.

  • For some reason I cant download them. Create a global variable "Layer_Name_Is_Visible " Set the value to 0.

    When the layer goes invisible change the value to 1.

    Add the following condition to mouse click condition:

    System > Layer_Name_Is_Visible =0

    Mouse > on objects clicked

  • Your could ad "Is Visible to the "on Click" conditions.

  • > Add "IsPaused to 0" as a 2nd condition to the "every tick" conditions. The events can only fire every tick if the game is not paused.

    >

    TheDom

    Thanks,

    When trying to move objects that I want to be paused to FamilyObjects, it says you can only add objects of the same plugin to familyobjects. What should I do?

    Just create more Families for the other plugin types and then add them in the same events as FamilyObjects

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TheDom

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