TheDom's Recent Forum Activity

  • You could disable the zoom effect. Not sure how you coded it but you use "On overlap" or "is InTouch" with the sprite but invert it. So the zoom effect doesn't happen.

  • Think you need to be a little descriptive about your problem

  • There's plenty of other portal publishers to pitch your games to besides besides softgames and they are a difficult publisher to sell games to due their requirements regardless of what platform you use.

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  • You need to use "Reset Global Variables to Default"

  • Touch does work if it's invisible. What you can do is put all of all the sprites into a family. Create a condition that states when the layer is invisible, disable collisions on the family (this will prevent touch from working) and when visible enable collisions on the family.

    Hope this helps

  • You can use the "Rotate" behavior to create the spin effect. Use the collision polygon to shape the groove for the mechanics in the circle. After that you'd have to figure out the particulars for the effects with other behaviors like using the pin behavior to hold the object that goes and one of the movement behaviors to control how it gets thrown back out. You're really going to have to experiment.

  • It's certainly possible to do this. Generally, I create a separate event sheet to govern my splash screen and all start up screens, instructions, level selector, leader boards, game over, etc... Depending on the type of game I try to minimize the number of event sheets for the levels themselves but, sometimes I create separate event sheet for each level. Really depends on your game but if performance is your concern, I wouldn't let that stop you from creating a separate event sheet. And sometimes it's best to create a separate event sheet for everything and then when your game is complete, migrate everything into a single sheet. You can separate their code into "Groups" that can be disabled when not in use for a particular layout.

  • Awesome! How can I get it?

  • In your capx, the grey box does not have "solid" behavior. I'm not sure what your problem really is. It has 8 direction behavior, so it can easily move off by one pixel in any direction if using touch. When I use a keyboard, it works fine.

  • You need to supply more info. Are the effects added individually or to the family?

  • The problem is the code runs top to bottom. You set cart to 1, then it proceeds to the next line and it reads cart =1. You need to use "Else".

    System > Cart = 1 > Set Cart to 1

    Else > ____________> Set Cart to 0

  • Your link doesn't work. What's your controller? What's your OS? You need to post more info!

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TheDom

Member since 7 Jul, 2012

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