ArcadEd's Recent Forum Activity

  • What's happening is that set of code is constantly running, so when you click and deactivate it, the next line of code says oh it's deactivated, activate it. Next time you click it does the same thing.

    I'll try to whip up a example.

  • You have to create some events to reset everything. Usually done on Start of Layout. Reset global variables, etc.

    I hope that makes sense.

  • So put your character, with the scrollTo behavior, on the screen where you want it to start. If you want to start at the bottom, place it there in design time, when you start the game that is where it will start.

  • <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/e73946aa-8e5c-452c-8e29-d7ac1381d21c/2013-06-12_1445.png" border="0" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sure, create some global variables like deadX and deadY. When the player dies, set deadX to player.x and deadY to player.y

    Or if you need to save more than one location, use an array.

  • For #1, I wouldn't use the build in editor to create sprites. Create them in an external program like GIMP, Photoship, etc.

    2. Yes, using the Node-Webkit export allows you to create standalone apps for Windows and Mac destkop.

  • Give the green slime an instance number variable called health

    When bullet collides with slime, subtract 1 from health

    When health is 0, call your end of level events.

    For level 1 set health to 1

    For level 2 set health to 2

    etc.

  • Do you have Snap To Grid turned on? When you resize objects, it resizes based on the grid snap, so maybe that's it?

  • You did it right, not sure why it doesn't work for you.

    From the manual:

    random(x)

    Generate a random float from 0 to x, not including x. E.g. random(4) can generate 0, 2.5, 3.29293, but not 4. Use floor(random(4)) to generate just the whole numbers 0, 1, 2, 3.

    random(a, b)

    Generate a random float between a and b, including a but not including b.

  • OK, I figured it out. That's exact what it does, which is what I thought but I couldn't get it to work right :).

  • I'm not sure I am understanding how the Array.Sort action works in construct 2.

    If I have an array with a width of 10, populate it with 10 numbers, then sort it. Should it rearrange all the array values in ascending order?

    So if Array.at(0) = 200 and Array.at(9) = 100, should it move 100 to index 0 if 100 is the lowest number of the 10?

  • As mentioned in the Platform Tutorial, you really should use an invisible block as the collision for the player, and then pin the actual character sprite to it.

    Talks about it on page 4

    http://www.scirra.com/tutorials/253/how-to-make-a-platform-game/page-4

ArcadEd's avatar

ArcadEd

Early Adopter

Member since 3 Jul, 2012

Twitter
ArcadEd has 7 followers

Connect with ArcadEd

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x10
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies